Quickwood

Were it not for the image of a sinister face peeking out from its dark gray bark, this would look like any other ragged oak tree

Quickwood CR 8

N Huge plant
Init +3; Senses darkvision 120 ft., low-light vision, oaksight; Perception +21; Aura fear aura (variable distance, DC 20)

DEFENSE

AC 19, touch 7, flat-footed 19 (–1 Dex, +12 natural, –2 size)
hp 95 (10d8+50)
Fort +12, Ref +2, Will +5
Defensive Abilities spell absorption; Immune electricity, fire, plant traits; SR 19 (see spell absorption)

OFFENSE

Speed 10 ft.
Melee bite +14 (2d6+9), 3 roots +12 (1d6+4 plus pull)
Space 5 ft.; Reach 15 ft. (60 ft. with root)
Special Attacks pull (root, 10 ft.)

STATISTICS

Str 29, Dex 8, Con 21, Int 12, Wis 15, Cha 12
Base Atk +7; CMB +18; CMD 27 (can’t be tripped)
Feats Improved Initiative, Lunge, Multiattack, Power Attack, Skill Focus (Perception)
Skills Knowledge (nature) +11, Perception +21, Stealth +4 (+8 in forests); Racial Modifiers +4 Stealth in forests
Languages Common, Sylvan

SPECIAL ABILITIES

Fear Aura (Su)

A quickwood with stored magical energy (see below) can activate its fear aura as a standard action. The aura has a radius of 10 feet per spell level of the effect and lasts for 1 round (Will DC 20 negates). Creatures that fail their saving throws become panicked for 1 minute. The DC is Charisma-based and includes a +4 racial bonus.

Oaksight (Su)

A quickwood may observe the area surrounding any oak tree within 360 feet as if using clairaudience/clairvoyance. It can use this ability on any number of oak trees in the area. Although the quickwood does not need line of sight to establish this link, if it does have line of sight to even a single oak tree, it cannot be flanked.

Roots (Ex)

A quickwood has dozens of long roots, but can only attack with up to three of them in any given round. If the quickwood uses its pull ability to pull a target within reach of its bite attack, it can immediately make a free bite attack with a +4 bonus on its attack roll against that target.

Spell Absorption (Su)

If a quickwood’s spell resistance protects it from a magical effect, the creature absorbs that magical energy into its body. It can release this energy to activate its fear aura ability. While the plant is storing a spell, its SR decreases by 5. It can only store one spell at a time.



ECOLOGY

Environment temperate forests
Organization solitary
Treasure standard

These carnivorous plants prize human and elven flesh, but eat anything they manage to catch. Quickwoods typically explore an area, taking note of any oak trees, and then root themselves and wait for prey to wander by. They use their oaksight ability to maintain constant surveillance of their hunting grounds and send their roots out to drag likely prey back to them.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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