Symbiont, Grappling Claw

This writhing mass of thorns and vines bristles with barbs and lashing tendrils.

Grappling Claw CR 1

XP 400
N Tiny plant
Init +1; Senses low-light vision; Perception +0


AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 16 (3d8+3)
Fort +4, Ref +2, Will +1
DR 3/slashing; Immune plant traits


Speed 20 ft., climb 20 ft.
Melee claw +6 (1d4+3 plus claw bore)
Space 2-1/2 ft.; Reach 0 ft. (5 ft. with claw)
Special Attacks claw bore


Str 14, Dex 13, Con 12, Int —, Wis 10, Cha 3
Base Atk +2; CMB +1 (+5 grapple when using claw bore); CMD 13
Skills Climb +10
SQ bond, host abilities, mind link, symbiont healing


Environment any
Organization solitary
Treasure none


Claw Bore (Ex)

On a successful claw attack, the grappling claw symbiont may immediately attempt to grapple its target.

The grappling claw symbiont gains a +4 racial bonus when grappling and maintaining a grapple when using this ability. On each subsequent round that the grappling claw symbiont remains grappled with a creature, its claw bores deeper into creature’s flesh, seeking vital organs and dealing 1 point of Constitution and Strength damage.


Symbiont Whip (Ex)

The grappling claw symbiont can project numerous, intertwined vines which act as a masterwork whip, and which the host can use as if possessing the Exotic Weapon Proficiency (whip) feat. In addition, the host can attempt to grapple creatures with the whip up to 10 ft. away using the grappling claw’s CMB and CMD scores or the host’s, whichever are higher. On a successful attack, the host does not gain the grappled condition but cannot take any actions with the limb the grappling claw is attached to.

Grappled creatures may attack the symbiont as if it were in their reach.

Symbiont Grappler (Ex)

Dozens of vines unwind, springing from the symbiont’s root to reach for handholds, granting the host a 30 ft. climb speed. Additionally, the grappling claw symbiont can wrap itself around a fixed object up to 15 ft. away as a grappling hook.


Slot wrist; Price 5,000 gp


Feats Create Plant Symbiont; Cost 2,500 gp

A grappling claw symbiont attaches to its host’s wrist, encircling the hand in a series of strong, yet flexible vines. When commanded, the vines unravel with the ability to stretch up to 15 feet away. Very fine leaves all along the vines assist them in grappling and hooking around objects.

Unbonded, a grappling claw symbiont appears as a tiny mass of coiled vines. Despite its very small size, the flexible nature of its vines allows them to stretch in order to attack enemies. The ends of the vine are designed to harden as a result of its grappling capabilities, allowing the symbiont to slash at opponents. The grappling claw symbiont seeks to grapple prey and use its hardened vines to bore into the target, much like a drill.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

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