Symbiont, Energy Protection

A veiny mass of plant matter and leaves the size of a large dog moves about on ropey vines. Stalks of bioluminescent fungus extend from one side of its body like protruding eyes.

Energy Protection Symbiont CR 3

XP 800
N Medium plant (plant symbiont)
Init +3; Senses low-light vision; Perception +1


AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 30 (4d8+12)
Fort +7, Ref +4, Will +2
Defensive Abilities energy resistance; DR 4/slashing; Immune plant traits


Speed 30 ft.
Melee 2 slams +6 (1d6+3)
Special Attacks breath weapon, breath weapon (20-ft. line, 2d6 [energy type determined by energy resistance], Reflex DC 15 for half, usable every 1d4 rounds)


Str 16, Dex 17, Con 16, Int —, Wis 12, Cha 13
Base Atk +3; CMB +6; CMD 19
SQ bond, host abilities, mind link, symbiont healing


Environment any
Organization solitary
Treasure none


Breath Weapon (Ex)

The energy protection symbiont gains a breath weapon per the breath weapon universal monster ability (20-ft. line, Reflex DC 10 + 1/2 the energy protection symbiont’s Hit Dice + the energy protection symbiont’s Constitution modifier) dealing 2d6 points of energy of the type it protects against per its energy resistance host ability.

Energy Resistance (Ex)

The energy protection symbiont gains resistance 10 against the type it protects against with its host ability.


Energy Resistance (Ex)

The energy protection symbiont wraps the host in hundreds of small vines, granting the host energy resistance 10 against one of the following elements: acid, cold, electricity, or fire. The type of energy resistance is decided when the symbiont is created and cannot be changed.

Natural Armor (Ex)

When bonded, the energy protection armor symbiont grants the host a +1 natural armor bonus.


Slot chest; Price 21,000 gp


Feats Create Plant Symbiont; Cost 10,500 gp

The energy protection symbiont attaches its root system to the host’s chest. From a bulb shaped stem, hundreds of vines wrap around the host’s entire body, including membranous leaves that cover the host’s eyes, mouth, and ears.

Depending on the type of energy the symbiont provides protection against, it takes on a certain hue: deep green or black for acid, pale blue or white for cold, orange or red for fire, and yellow or deep blue for electricity.

Detached, the energy resistance symbiont stands as tall as a large dog and moves on four trunk-like roots. Its central body is the bulb-shaped stem, engorged with the energy produced within its root system. Though designed to protect and use one type of energy, the energy protection symbiont shows no aversion when confronted with opposite elements.

It does, however, tend to gravitate towards environments hosting the type of energy for which it was designed.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

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