Symbiont, Deepsight Goggles

This creature is a centipede-like plant that has two large barnacled nodules along its body.

Deepsight Goggles Symbiont CR 3

XP 800
N Diminutive plant (plant symbiont)
Init +2; Senses low-light vision; Perception +0


AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 26 (4d8+8)
Fort +6, Ref +3, Will +1
DR 4/slashing; Immune plant traits


Speed 30 ft.
Melee 2 tentacles +9 (1–3/18–20 plus bleed)
Space 1 ft.; Reach 0 ft. (5 ft. with tentacles)
Special Attacks bleed (2d6)


Str 4, Dex 15, Con 14, Int —, Wis 10, Cha 3
Base Atk +3; CMB +1; CMD 8
Feats Weapon Finesse
SQ bond, host abilities, mind link, symbiont healing


Environment any
Organization solitary
Treasure none


Bleed (Ex)

A deepsight goggles symbiont utilizes its vines to attack with pinpoint precision, striking vital organs. Whenever this symbiont scores a critical hit it deals 2d6 points of bleed damage.


Precision Targeting (Ex)

A deepsight goggles symbiont allows its host to make ranged attacks without penalty in the first 4 range increments. Additionally, the symbiont allows its host to pinpoint weak and vital spots in a creature, granting a +4 circumstance bonus to confirm critical hits with ranged weapons made with the weapon’s first two range increments.

Sight (Ex)

Deepsight goggles allow a blind creature to see normally and with the symbiont’s low-light vision. This symbiont does not prevent a creature from becoming blind while worn but removes any penalties for blindness and temporarily restores sight while bonded.


Slot eyes; Price 15,100 gp


Feats Create Plant Symbiont; Cost 7,550 gp

A deepsight goggles symbiont wraps around its host’s head, threading thousands of fibrous cilia around and behind its host’s eyes. These cilia attach directly to the optic nerve and allow the host to see through specialized lenses laden with optical fibers. When detached, the symbiont resembles a verdant centipede festooned with two large barnacle-like nodules.

The deepsight goggles symbiont was a war-time development designed to give erahthi snipers an advantage over infantry. The sight-restoring ability of the goggles was an unintended side-effect of the bonding process.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

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