This thick ribbon of fungus somewhat resembles a caterpillar. Its folds pulse with an eerie, golden incandescence.
Nulmind CR 11
Spell-Like Abilities (CL 11th; concentration +17)
Str 10, Dex 19, Con 18, Int 17, Wis 20, Cha 23
Base Atk +11; CMB +10; CMD 25 (can’t be tripped)
Feats Alertness, Combat Casting, Dodge, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Toughness
Skills Climb +23, Intimidate +21, Perception +27, Sense Motive +24, Spellcraft +18
Languages Common, Sylvan, Undercommon (can’t speak any language)
SQ devour magic
When a creature casts a spell within 30 feet of a nulmind, the nulmind gains 1 PE. If the spell was a psychic spell, the nulmind instead gains a number of PE equal to the level of the spell.
A nulmind can control all creatures within its aura that have an amount of Intelligence damage greater than their Intelligence scores as if those creatures were dominated (this suppresses the usual coma that results from such damage).
A creature hit by a nulmind’s spores takes damage as if it failed its saving throw against mind thrust I.
Environment temperate forests
The tremendously dangerous nulmind is a fungal creature believed by many sages to have extraterrestrial origins. It is drawn to areas of innate magical power or populated by spellcasters, feasting off the magic in the area while slowly wearing down the inhabitants’ mental faculties with mind-numbing thoughts and images. Users of psychic magic prove to be favored targets, as their mental energy is especially empowering to the fungi. A creature that succumbs to a nulmind’s mind drain aura might eventually become enslaved to the fungus’s alien will, the nulmind using such unfortunate creatures to draw in further prey. A creature enslaved in this way is incapable of seeing to even its own basic needs, becoming a simple extension of the nulmind’s need to feed.
Left unchecked, a nulmind rapidly depletes the local wildlife, as its mindless servants starve to death. Animal life provides very little sustenance for the creature, and a nulmind inevitably works to find richer sources of intelligence and spell power to devour. This sometimes leads the fungus to communities on the border of its forest or to gravitate toward woodland-bound druidic circles.
Because of this, druid enclaves often actively hunt and destroy these creatures before they can wreak havoc on the local ecosystem.
Despite the fungi’s plantlike nature, most druidic communities view nulminds as anathema to the natural order.
Nulminds are fortunately rare, with no documented culture or organization.
These creatures rarely work well in concert, as each is ultimately selfish and sees only to its own needs, draining even its fellows without hesitation. Despite their insatiability, nulminds seem to lack a taste for the mental energy of fey creatures. While the fungi still defend themselves against fey creatures, they go out of their way to avoid areas where such creatures live.
A nulmind moves by compressing and shifting its body, creeping slowly like a caterpillar. A nulmind is about 3 feet long and weighs 50 pounds.
Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.