Mythic Mi-go

Mythic Mi-go CR 7/MR 3

XP 3,200
NE Medium plant (alien, mythic, mythos)
Init +6; Senses blindsight 30 ft., low-light vision; Perception +12

DEFENSE

AC 23, touch 16, flat-footed 17 (+6 Dex, +7 natural)
hp 90 (7d8+59)
Fort +10, Ref +8, Will +4
DR 5/epic and slashing; Immune cold, plant traits; Resist electricity 10, fire 10

OFFENSE

Speed 30 ft., fly 50 ft. (good)
Melee 4 claws +11 (1d4+6/19-20 plus 1d6 bleed and grab)
Special Attacks evisceration, grab (Large), lethal restraint, mythic power (3/day, surge +1d6), sneak attack +2d6, surgical strikes

STATISTICS

Str 16, Dex 22, Con 21, Int 25, Wis 14, Cha 15
Base Atk +5; CMB +11 (+17 grapple); CMD 24 (32 vs. trip)
Feats Agile Maneuvers, Combat Reflexes, Deceitful, Weapon Finesse MF
Skills Bluff +20, Disable Device +13, Disguise +20, Fly +10, Heal +9, Knowledge (arcana, geography) +14, Perception +12, Spellcraft +14, Stealth +16; Racial Modifiers +4 Bluff, +4 Disguise
Languages Aklo, Common, Mi-Go
SQ deceptive, item creation, no breath, starflight

SPECIAL ABILITIES

Deceptive (Ex)

A mi-go is a master of deception. It gains a +4 racial bonus on Bluff and Disguise checks. Bluff and Disguise are always class skills for a mi-go.

Evisceration (Ex)

A mythic mi-go’s claws are capable of swiftly and painfully performing surgical operations upon helpless creatures or those it has grappled. When a mythic mi-go makes a successful grapple check, it also sneak attack and bleed damage to the victim, and the target must succeed at a DC 19 Fortitude save or take 1d4+1 points of ability damage to an ability score chosen by the mythic mi-go. If a mythic migo spends one use of its mythic power as a free action when dealing ability damage, the eviscerated creature is also sickened with pain for 1d4+1 rounds or, if already sickened from this ability, nauseated for the same duration. The save DC is Dexterity-based.

Item Creation (Ex)

A mi-go possesses the ability to create strange items that blur the line between magic and technology, given time and resources. This ability allows a mi-go to ignore all of the Item Creation feat requirements and spellcasting requirements for creating a magic item; the resulting item is always mi-go technology. A mi-go can use the Heal skill to craft mi-go technology. When a mi-go uses this ability to craft an item, it must use a larger amount of strange ingredients and expendable resources—this effectively doubles the gp cost to create the item.

Lethal Restraint (Ex)

A mythic mi-go has a +2 racial bonus on grapple checks and can use its grab ability on creatures of up to Large size. In addition, a grappled or pinned creature that attempts to break the grapple of a mythic mi-go and fails takes 1d6 bleed damage.

Starflight (Su)

A mi-go can survive in the void of outer space. It flies through space at incredible speeds. Although exact travel times vary, a trip within a single solar system normally takes 3d20 months, while a trip beyond normally takes 3d20 years (or more, at the GM’s discretion)—provided the mi-go knows the way to its destination.

Surgical Strikes (Ex)

A mythic mi-go’s claws threaten a critical hit on a roll of 19–20. On a successful critical hit, that claw deals 2d6 bleed damage rather than 1d6.

ABOUT

Environment any
Organization solitary, pair, scouting party (1 mythic mi-go and 2–8 mi-go), or invasion (2 mythic mi-go and 7–14 mi-go)
Treasure double

This unnaturally graceful creature has a bulbous fungoid lump for a head, spiny insectoid wings, and a tangle of spiky, clawed legs.

Mi-go are both scientists and colonists—extraterrestrial travelers from deep space who view the universe as a canvas to be mastered and controlled. Their numbers on any particular planet can vary, but taken on a galactic scale, are mind-numbing in scope.

Mi-go are unnaturally graceful creatures has a bulbous, lumpy head, spiny insectoid wings, and a tangle of spiky, clawed legs. Although a mi-go’s shape might suggest it is an arthropod, the creature is, in fact, a highly evolved form of extraterrestrial fungus. Mi-go communicates via a combination of clicking pincers and subtle shifts in the coloration of their bulbous heads. A typical mi-go is roughly the size of a human but weighs only 90 pounds.

The mi-go language consists of pulsations and flashes of a wide range of colors (some of which can’t be seen by humans) generated on a mi-go’s head. This language can be learned by other creatures, but they cannot use it to “speak” to others without the use of illusion magic capable of generating the complex series of colors. Even then, most creatures can convey only basic notions and concepts.

Section 15: Copyright Notice

Mythos Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Jim Groves, Jonathan Keith, Tom Phillips, Alistair J. Rigg, and Greg A. Vaughan

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