Mythic Jinmenju

Mythic Jinmenju CR 13/MR 5

XP 25,600
N Huge plant (mythic)
Init +3; Senses all-around vision, blindsense 60 ft., low-light vision; Perception +17
Aura unsettling drone (30 ft., DC 20)

DEFENSE

AC 30, touch 7, flat-footed 30 (–1 Dex, +23 natural, –2 size)
hp 202 (13d8+144)
Fort +15, Ref +5, Will +5
Defensive Abilities fortification (50%); DR 10/epic; Immune plant traits, poison

OFFENSE

Speed 10 ft.
Melee bite +15 (2d6+8/19-20, x3), 2 slams +17 (1d8+12)
Space 15 ft.; Reach 15 ft.
Special Attacks addicting head-fruits, command the afflicted, enticing head-fruits, fling fruit, intoxicating stench, laughing headfruits, mythic power (5/day; surge +1d8), powerful blows (slam)
Spell-Like Abilities (CL 13th; concentration +15)

  • At willshare memory (with a range of 55 feet, targeting the jinmenju and 1 creature in range, DC 16)
  • 3/daysculpt sound (DC 17), shout (DC 18)

STATISTICS

Str 27, Dex 8, Con 24, Int 7, Wis 12, Cha 17
Base Atk +9; CMB +19; CMD 28
Feats Combat Reflexes, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Lunge, Toughness, Weapon Focus (slam)
Skills Perception +17
Languages Common

SPECIAL ABILITIES

Addicting Head-Fruits (Su)

The mythic jinmenju’s head-fruits are addictive. Any creature that takes a bite of the head-fruit and is under the effects of its poison must succeed at a Will save (DC 23) or take another bite if the results of its dice roll on the confusion chart are 01-50%. This increases the effect of the head-fruit’s poison as per the rules for multiple doses of poison.

While under the effects of the poison, a creature is immune to all fear effects and spells and effects with the emotion descriptor.

An alchemist can use the flesh and seeds of a mythical jinmenju’s head-fruit to create a draught that, when drunk, provides a +5 alchemical bonus to saving throws against spells and effects with the emotion descriptor. A Craft (alchemy) check (DC 25) and 25 gp worth of materials are required to craft such a draught.

Command the Afflicted (Su)

By expending 2 uses of mythic power, a mythic jinmenju can control all creatures within 30 feet that are under the effects of the poison of its head-fruits. This acts as dominate monster (DC 23 Will negates), with a duration of 1 round per mythic rank of the jinmenju. The commands of the mythic jinmenju replace any actions a creature would normally take in its confused state. The saving throw DC is Constitution-based.

Fling Fruit (Ex)

As a standard action, a mythic jinmenju can toss one of its fruits up to 60 feet away. The detached fruit retains the jinmenju’s addicting, enticing, and laughing head-fruit abilities, as well as its intoxicating stench, for a number of minutes equal to the mythic jinmenju’s mythic rank.

Laughing Head-Fruits (Su)

A mythic jinmenju can expend one use of mythic power as a standard action to cause its head-fruits to laugh, even those that are removed from the tree or are being eaten by another creature. All creatures within 60 feet must make a successful Will save (DC 18) or be affected by hideous laughter. A creature of a type different from the jinmenju doesn’t gain a bonus on its saving throws against this effect. The saving throw DC is Charisma-based.

ECOLOGY

Environment temperate hills or mountains
Organization solitary
Treasure incidental

A low hum surrounds this huge, gnarled tree. The rotten fruits that hang from its sickly branches look vaguely like human heads.

The jinmenju is an eerie tree that grows in hilly regions far from civilization. While a jinmenju otherwise appears to be nothing more than a twisted, gnarled cherry tree, the fruit that hangs from its branches makes it impossible to mistake for any other flora, for each fleshy melon possesses the semblance of a human head.

A jinmenju can alter these head-fruits to resemble virtually any form, making the rotting melons attractive or at least intriguing to potential prey. Using its ability to delve into nearby creatures’ memories, a jinmenju simulates the appearance of whichever creature (or fruit) will draw prey within range of its branches, even retaining its altered appearance (though not its magical power) if removed from the tree.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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