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Leshy, Poppy

This creature has a humanoid-looking upper body and bright red flowers atop its head. The bottom half of its body is concealed beneath leafy growths.

Poppy Leshy CR 1/2

XP 200
N Small plant (leshy, shapechanger)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +0
Aura lullaby (10 ft., DC 11)

DEFENSE

AC 13, touch 13, flat-footed 11 (+1 Dex, +1 dodge, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +1, Will +0
Immune electricity, sonic, plant traits

OFFENSE

Speed 20 ft., climb 10 ft.
Melee rapier –2 (1d4–2/18–20)
Ranged spores +2 touch (memory haze)
Spell-Like Abilities (CL 1st; concentration +2)

Constantlullaby (DC 11), pass without trace
3/daysleep (DC 12)

STATISTICS

Str 6, Dex 13, Con 12, Int 5, Wis 10, Cha 13
Base Atk +0; CMB –3; CMD 8
Feats Dodge
Skills Stealth +5 (+9 in floral fields), Survival +1; Racial Modifiers +4 Stealth in floral fields
Languages Druidic, Sylvan; plantspeech (flowers)
SQ change shape (small patch of flowers; tree shape), verdant burst

SPECIAL ABILITIES

Memory Haze (Ex)

The intoxicating scent given off by a poppy leshy causes memory loss to those affected by its spores. Anyone creature hit by a spore attack must make a DC 11 Will save or suffer 1 point of Wisdom damage. Any creature who suffers Wisdom damage from a poppy leshy’s spores suffers minor memory loss for a period of 5 minutes prior to and 5 minutes after the ability damage is inflicted.

This is a cumulative effect, with additional Wisdom damage inflicted by the spore attack extending the period of memory loss by 5 additional minutes in both directions. Creatures who suffer from this memory loss must make a DC 11 Wisdom check to recall specific details during that period of time. This is a mind-affecting effect. The save DC is Charisma-based.

ECOLOGY

Environment any forest or plains
Organization solitary or patch (2–16)
Treasure standard

Often found near dryad’s trees, in nymph’s groves, and elsewhere close to fey creatures, poppy leshys serve as guardians and friends to creatures from the Fey World.

They do their best to hide from humanoids and other creatures of civilization, but their distinctive perfume often gives them away unless they hide in patches of fragrant flowers.

Poppy leshys care for sweet-smelling flora, often but not always poppy plants. They look like small humanoid creatures with flowers for hair and leafy or flowery growths covering their legs and feet. In truth, these leshys do not have legs, but rather use flexible roots to move along the ground or up trees.

These creatures often carry slender rapiers or daggers with them, which they keep hidden among the leaves on the lower half of their bodies. They only rely on these weapons as a last resort, knowing most creatures that attack them can overpower them. If fighting in self-defense, they rely on their innate sleep ability to subdue their opponents and escape.

Some druids and fey creatures use the otherwise peaceful leshys to help neutralize intruders in their groves.

Many dryads find friendships with poppy leshys mutually beneficial, as their ability to cloud memories can help the dryads divert potential threats that may have otherwise learned the location of the dryads’ trees. The creatures seem drawn to nymphs’ innate beauty and often migrate toward a nymph’s grove if left on their own. Satyrs also sometimes seek out the company of poppy leshys, albeit for slightly selfish reasons; they deliberately expose themselves to the leshys’ memory-clouding spores as a way of “enhancing” the experiences they feel during their feasts and parties. Regardless of the fey’s motivations, poppy leshys often seek out the approval of creatures from the First World, often going to great lengths to keep potential friendships intact.

Growing a Poppy Leshy

Poppy leshys are usually grown in the early spring, planted with poppy seeds soon to sprout. When first born, a poppy leshy does not have a weapon, but can construct one from available materials given a day and left to its own devices (no Craft check required).

Poppy Leshy

CL 5th; Price 1,000 gp

RITUAL REQUIREMENTS

Knowledge (nature) 5 ranks, animal trance, plant growth, summon nature’s ally I; Skill Knowledge (nature) DC 12; Cost 500 gp

Section 15: Copyright Notice

Wayfinder #18. © 2018, Paizo Fans United; Authors: Charlie Brooks, Calder CaDavid, Robert Cameron, Benjamin Chason-Sokol, Jeremy Corff, Jason Daugherty, Matthew Duval, Robert Feather, Kim Frandsen, Wojciech Grucha?a, Amy C. Goodenough, Taylor Hubler, Luke Hudek, Chris L. Kimball, John Laffan, Crystal Malarsky, Randal Meyer, Jacob W. Michaels, Daniel Angelo Monaco, Stewart Moyer, Dennis Muldoon, Andrew Mullen, Dave Nelson, Nicholas S. Orvis, Emily Parks, Lyn Perrine, Amanda Plageman, Matt Roth, André Roy, Stephen J. Smith, Kendra Leigh Speedling, Jeff Taft, Brendan Ward, Christopher Wasko, Nicholas Wasko, and Kerney Williams.