Kmoch Pray

Kmoch Pray CR 11

XP 12,800
NE Huge plant
Init +4; Senses low-light vision, tremorsense 60 ft.; Perception +21


AC 26, touch 12, flat-footed 22 (+4 Dex, +14 natural, –2 size)
hp 157 (15d8+90)
Fort +15, Ref +9, Will +8
Immune acid, plant traits
Weaknesses vulnerable to positive energy


Speed 5 ft.
Melee 2 scythe claws +15 (2d8+7/19–20/x4)
Ranged sap fling +13 (8d6 acid)
Space 15 ft.; Reach 15 ft. (20 ft. with scythe claws)
Special Attacks rend (2 scythe claws, 2d8+7/19–20/x4)


Str 21, Dex 18, Con 23, Int 13, Wis 16, Cha 16
Base Atk +11; CMB +18; CMD 32 (can’t be tripped)
Feats Bleeding Critical, Cleave, Cleaving Finish, Critical Focus, Improved Critical (scythe claws), Pin Down, Power Attack, Weapon Focus (scythe claws)
Skills Intimidate +18, Perception +21, Stealth +14 (+22 in forests); Racial Modifiers Stealth +8 (in forests)
Languages Common (can’t speak)


Caustic Sap (Ex)

The sap that coats the kmoch pray is a powerful acidic compound. Any creature that strikes a kmoch pray with a natural attack or unarmed strike takes 2d6 points of acid damage from this compound if it fails a DC 23 Reflex save. A creature that strikes a kmoch pray with a melee weapon must make a DC 23 Reflex save or the weapon takes 2d6 points of acid damage.

Ammunition that strikes a kmoch pray is automatically destroyed after it inflicts its damage.

Sap Fling (Ex)

A kmoch pray can fling acid from its arms as a ranged touch attack against any creature within 100 ft. Creatures struck take 8d6 points of acid damage. On the following round the creature takes 4d6 points of acid damage. On the third round, the creature takes 2d6 points of acid damage as the acid dissolves. Additional applications of the acid do not stack, and simply reset the damage taken.

Scythe Claws (Ex)

The scythe-like claws of a kmoch pray have a x4 critical modifier. When making a rend attack with its claws, the kmoch pray retains its x4 critical modifier and any feat-based improvements (such as Critical Focus and Improved Critical).

Susceptible to Positive Energy (Ex)

A kmoch pray is vulnerable to damage from positive energy as if it were an undead creature. It is not affected by negative energy.


Environment temperate or warm forests
Organization solitary
Treasure incidental

This tree is covered in a viscous yellow sap, along its center mass. Two arm-like branches extend out, their ends shaped like wicked wooden scythes.

The spirits of deceased children and mothers sometimes possess trees surrounding countryside villages. Believing themselves betrayed by the citizens of their settlements, these spirits animate trees, turning them into vicious engines of destruction. The kmoch pray patiently wait in forests, hidden among the other trees of the region, emerging only to waylay passersby with their elongated branchlike scything claws.

Violent urges are all that drive the kmoch pray, their plant-like bodies infused with deep seated strands of negative energy. While not enough to make the tree into a true form of undead, the kmoch pray is still susceptible to the positive energy of channeling clerics.

The reason for this partial infusion of energy, is that only the anguish and malice of mothers and children who die during the act of childbirth. As such souls are most often innocent of any acts binding them to undeath, they move onto the afterlife without incident, but sometimes a sliver of their anguish materializes within a nearby tree.

It takes time for a kmoch pray to take on its typically grotesque and sap-leaking appearance. In the early months of its creation, the malign tree ambushes travelers. Those slain by a kmoch pray have their blood fertilize the roots of the killing tree, while the kmoch pray instinctively creates a small trove of visible treasures at its base.

The kmoch pray then uses its gathered hoard of treasure to entice other explorers to move before their root. While such explorers rifle through the kmoch pray’s acquired treasure, the spirit-possessed tree moves into action, scything such thieves down in sweeping blows.

A kmoch pray is often a hunched tree around 25 feet tall, with a trunk 2 feet in diameter, and weighs 4,000 pounds.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

scroll to top