Fungiant (3pp)

Towering above you is an enormous creature, its legs like the huge trunk of a massive mushroom. Its head looks like the cap of a fungi, and some smaller growths sprout from its shoulders—though its eyes catch your attention immediately, their strange milky whiteness hot with indignance.

Fungiant CR 13

XP 25,600
N Gargantuan plant
Init +0; Senses low-light vision; Perception +19

DEFENSE

AC 20, touch 6, flat-footed 23 (–4 size, +17 natural)
hp 241 (21d8+147)
Fort +19, Ref +8, Will +11; DR 10/slashing; Immune plant traits
Weaknesses vulnerability to fire

OFFENSE

Speed 30 ft.
Melee slam +24 (3d6+13 plus poison, Crit 19-20/x2)
Space 20 ft.; Reach 20 ft.
Special Attacks animate trees, double damage against objects, poison, trample (3d6+19, DC 33)

TACTICS

During Combat A fungiant slams with its branches at living creatures that come within reach, although it prefers to watch potential foes carefully before attacking. Fungiants often charge suddenly from cover to trample the despoilers of mushroom forests. If sorely pressed, they animate mushrooms, fungi, and molds as reinforcements.

STATISTICS

Str 37, Dex 10, Con 25, Int 14, Wis 16, Cha 12
Base Atk +15; CMB +32; CMD 42
Feats Cleave, Combat Expertise, Great Cleave, Improved Critical, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack
Skills Diplomacy +3, Intimidate +17, Knowledge (dungeoneering) +18, Perception +19, Sense Motive +19, Stealth –12 (+4 in fungus), Survival (+19) (+21 underground); Racial Modifiers +16 Stealth in fungi forests
Languages Common, Sylvan, Fungiant
SQ freeze

SPECIAL ABILITIES

Animate Fungi (Sp)

A fungiant can animate mushrooms (including toadstools and molds) within 180 feet at will, controlling up to two such mushrooms at a time. It takes 1 full round for a normal mushroom to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a fungiant in all respects except its spell-like abilities. Animated mushrooms lose their ability to move if the fungiant that animated them is incapacitated or moves out of range (this ability is otherwise similar to liveoak; CL 12th).

Double Damage against Objects (Ex)

A fungiant or animated mushroom that makes a full attack against an object or structure deals double damage.

Poison (Ex)

Injurysave Fort DC 27; initial and secondary damage 1d4 Str and 1d4 Con; cure 1 save.

ECOLOGY

Environment underground
Organization solitary or grove (4-7)
Treasure standard

A fungiant’s stem and cap are yellow in the spring and summer.

In the fall and winter the stems change to gray while the cap turns a deep brown with purple spots, revealing its violet fungus heritage.

A fungiant’s legs fit together when closed to look like the stem of a mushroom, and a motionless fungiant is nearly indistinguishable from a mushroom (despite its towering height at about 40 feet tall, with a “trunk” 5 feet in diameter and weight of 2,500 pounds or more.) Fungiants speak their own language (plus Common and Sylvan) but most can manage a smattering of just about all other humanoid tongues—at least enough to say “Get away from my fungi!”

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson

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