Flytrap, Dire

This huge cluster of vines eats large creatures for breakfast.

Dire Flytrap
CR 6

XP 2,400
N Huge plant
Init +4; Senses blindsense 60 ft; Perception +14

DEFENSE

AC 18, touch 7, flat-footed 18 (-1 Dex, +11 natural, -2 size)
hp 76 (9d8+36)
Fort +10, Ref +2, Will +5
Immune electricity, plant traits

OFFENSE

Speed 10 ft.
Melee 4 slam +14 (2d6+7 plus grab), bite +8 (2d6+3)
Space 15 ft.; Reach 90 ft. (10 ft. with bite)

STATISTICS

Str 25, Dex 8, Con 19, Int 1, Wis 14, Cha 6
Base Atk +6; CMB +6; CMD 16 (cannot be tripped)
Feats Improved Initiative, Improved Natural Armor, Improved Natural Attack (slam), Power Attack, Weapon Focus (slam)
Skills Perception +14

SPECIAL ABILITIES

Grab (Ex)

A dire fly trap can pull grappled creatures toward its mouth at a rate of 15 ft. per round.

ECOLOGY

Environment temperate forests, hills, plains, and rivers
Organization solitary
Treasure normal

Section 15: Copyright Notice

Book of Beasts: Monsters of the River Nations, copyright 2010 Jon Brazer Enterprises; Author Steven Helt.

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