Dragonleaf Tree (3pp)

The dragon-headed leaves of this oak tree rustle despite the lack of wind, betraying a hint of draconic power.

Dragonleaf Tree (3pp) CR 9

XP 6,400
N Large plant
Init +4; Senses low-light vision; Perception +12


AC 21, touch 13, flat-footed 21 (+4 deflection, +8 natural, -1 size)
hp 133 (14d8+70)
Fort +13, Ref +4, Will +7
DR 5/magic; Immune plant traits, see below; SR 20
Weaknesses see below


Speed 5 ft.
Melee slam +12 (1d6+4/19–20 plus bleed)
Ranged leaves +9 (1d8/19–20 plus bleed)
Space 10 ft.; Reach 10 ft.
Special Attacks bleed (1d6), breath weapon


Str 16, Dex 10, Con 19, Int 3, Wis 12, Cha 17
Base Atk +10; CMB +14; CMD 28
Feats Improved Critical (slam), Improved Initiative, Iron Will, Point-Blank Shot, Power Attack, Skill Focus (Stealth), Toughness
Skills Perception +12, Stealth +15; Racial Modifiers +4 Perception
SQ loyal to dragon master


Breath Weapon (Ex)

A dragonleaf tree can issue forth a breath weapon from its leaves appropriate to the dragon it honors. The tree can do this 2/day, and once expended, this ability must be recharged by an old (or older) dragon with a use of its own breath weapon. (The maximum number of charges it can hold is 2.) The creature’s breath weapon deals 14d6 damage (DC 21 Reflex save for half damage). A black, copper, or green tree breathes a 60-ft. line of acid; a blue or bronze tree breathes a 60-ft. line of electricity; a brass, gold, or red tree breathes a 30-ft. cone of fire; and a silver or white tree breathes a 30-ft. cone of cold.

Immunities (Ex)

A dragonleaf tree enjoys the same immunities as its progenitor. Black, copper, and green trees are immune to acid; blue and bronze trees are immune to electricity; brass, gold, and red trees are immune to fire; and silver and white trees are immune to cold.

Loyal to Dragon Master (Su)

A dragonleaf tree only follows commands from its designated master (or from any creatures the master grants control to). It gains a +8 morale bonus to Will saves against any charm or compulsion spell or effect. Additionally, the tree has a +8 morale bonus to resist any Bluff, Diplomacy, or Intimidate checks made to influence it to act against its masters.

Weaknesses (Ex)

Dragonleaf trees with immunity to fire also have vulnerability to cold, and trees with immunity to cold have vulnerability to fire.


Environment any forest
Organization solitary, pair, or grove (3–8)
Treasure none

One does not need much proof of a dragon’s arrogance. This is especially true where they have cultivated groves of dragonleaf trees. The finest druidic minds crafted these magnificent plants, and once they accomplished their masterpiece, they were slaughtered, so none would learn the secret of dragonleaf tree creation.

While most groves consist of only one type of dragonleaf tree, rarely a dragon gifts a tree to cement a pact or as a show of fealty. The dragon giving the tree relinquishes command of the plant as part of the deal. (The plant is too dim to remember anything that happens around it, so it makes an ineffective spy anyway.) The practice of gifting a dragonleaf tree accounts for mixed groves belonging to especially powerful dragon lords.

Dragonleaf trees use fairly simple tactics to deter potential intruders. They remain motionless or allow the breeze to jostle their leaves to appear inconspicuous. (Characters can use the better of their Perception or Sense Motive skills to determine the tree’s untree-like behavior.) Once enough targets enter the grove, the trees fire razor sharp leaves at or breathe on their targets, adjusting their position to make better use of their weapons.

Dragonleaf trees live up to 1,000 years. They stand 15 ft. tall and weigh 3,000 lb., but ancient specimens can reach heights of 45 ft. tall. Growing a new dragonleaf tree requires a cutting from an existing tree at least half a century in age, which the tree’s master imbues with its power, sacrificing the use its breath weapon for a month. While this time barely registers on a dragon’s whole lifespan, it still carefully considers the creation of a new tree in fear of others discovering its temporary loss of power.

Section 15: Copyright Notice

Midgard Bestiary for Pathfinder RPG, (c) 2012 Open Design LLC; Author: Adam Daigle with Chris Harris, Michael Kortes, James MacKenzie, Rob Manning, Ben McFarland, Carlos Ovalle, Jan Rodewald, Adam Roy, Christina Stiles, James Thomas, and Mike Welham.

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