Conch Tree

Several stalks of thick seaweed rise from the ocean floor, with large round stones decorating the silt nearby.

Conch Tree CR 7

XP 3,200
N Large plant (aquatic)
Init -1; Senses blindsense 60 ft.; Perception +0


AC 16, touch 8, flat-footed 16 (-1 Dex, +8 natural, -1 size)
hp 85 (9d8+45)
Fort +11, Ref +2, Will +6


Speed 0 ft.
Melee harpoon tentacle +13 (2d6+12 and grab)
Space 5 ft.; Reach 60 ft.
Special Attacks collapse, swallow whole (2d6 bludgeoning and 1d6 acid, AC 14, 8 hp)


Str 26, Dex 9, Con 21, Int -, Wis 16, Cha 1
Base Atk +6; CMB +15 (+19 grapple); CMD 24


Collapse (Ex)

Once a conch tree swallows a creature whole, it can collapse into a smaller hard shell to protect itself while it digests its prey. The tree curls around its prey, reinforcing its own outer flesh and changing colors to represent mud or stone. Its natural armor bonus to AC increases to +20 and it gains a +20 bonus on Stealth checks on ocean floor terrains. Against creatures trapped inside the conch tree, the tree gains a +8 bonus to CMD and to the bludgeoning damage it deals with its stomach. A swallowed creature must succeed on a grapple combat maneuver in order to cut their way out. A swallowed creature takes half the damage dealt to the collapsed conch tree by weapons and spells.


Environment any ocean
Organization solitary, pair, or grove (4-30)
Treasure incidental

Conch trees are frequently cultivated as living barriers, unsporting hedges against unwanted incursions. After centuries of breeding and experimentation, they developed an instinct for discerning regular travelers among their groves from visiting prey. In the wild, entire schools of fish can vanish instantly over a conch grove.

Conch trees reproduce by implanting a single seed in a partially digested corpse. The corpse is then expelled so the seed can absorb nutrients before sprouting and taking root.

Conch trees never stop growing, but an average adult specimen is 20 feet tall.

Section 15: Copyright Notice

Legendary Planet Adventure Path © 2019, Legendary Games; Authors: Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham.

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