This creature appears as a large, wide puffball of living fungus. Its surface is brownish-green. Small pocks dot its form, and seem to function as some sort of sensory organs.
Ascomoid CR 5
Speed 40 ft.
Melee slam +8 (2d8+6)
Space 10 ft.; Reach 0 ft.
Special Attacks spores, trample (2d8+6, DC 17)
During Combat An ascomoid attacks by rolling over its opponents or slamming into them. Though mindless, the ascomoid reacts to those that attack it by firing spores at those opponents.
Str 19, Dex 13, Con 17, Int —, Wis 11, Cha 1
Base Atk +5; CMB +10; CMD 21 (can’t be tripped)
Once per round, an ascomoid can fire deadly spores in a 30-foot line. Upon impacting a solid surface, the spores billow into a cloud that fills a 20-foot radius. The cloud lasts 1 round before dispersing. Creatures caught within the cloud must succeed on a DC 16 Fortitude save or take 1d6 points of Constitution damage and become nauseated for 1d4 rounds. A successful save negates the Constitution damage but not the nauseated condition. Once a creature saves against this ability it is immune to the same ascomoid’s spores for 24 hours. The save DC is Constitution-based.
Ascomoids from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.