Xocouatl

Xocouatl CR 10

XP 9,600
CE Large outsider (native)
Init +7; Senses darkvision 60 ft., detect chaos/evil/good/law; Perception +23

DEFENSE

AC 21, touch 12, flat-footed 17 (+3 Dex, +9 natural, –1 size)
hp 126 (12d10+60)
Fort +9, Ref +11, Will +12

OFFENSE

Spd 20 ft., fly 60 ft. (good)
Melee bite +16 (1d8+7 plus grab and poison), constrict (2d8+7)
Space 10 ft.; Reach 5 ft.
Special Attacks constrict (1d8+7)
Spell-Like Abilities (CL 9th)

Constantdeathwatch
At willdarkness, detect thoughts (DC 15), ethereal jaunt (CL 16th), invisibility, plane shift (DC 20)

Spells Known (CL 9th)

4th (4/day)freedom of movement, lesser amphisbaena call*
3rd (7/day)animate dead, contagion, vampiric touch
2nd (7/day)desecrate, ghoul touch, scorching ray, silence (DC 15)
1st (7/day)endure elements, mage armor, obscuring mist, protection from law, true strike
0 (at will)acid splash, bleed, daze, detect magic, ray of frost, read magic, resistance

STATISTICS

Str 20, Dex 16, Con 20, Int 17, Wis 19, Cha 17
Base Atk +12; CMB +18 (+22 grapple); CMD 32 (can’t be tripped)
Feats Alertness, Combat Reflexes, Empower Spell, Eschew Materials, Flyby Attack, Hover, Improved Initiative
Skills Acrobatics +18, Bluff +9, Diplomacy +18, Fly +20, Knowledge (arcana) +9, Knowledge (religion) +12, Perception +23, Sense Motive +15, Spellcraft +15, Survival +16, Use Magic Device +18
Languages Abyssal, Common, Draconic; telepathy 100 ft.

SPECIAL ABILITIES

Poison (Ex)

Injury—bite; save Fortitude DC 16; frequency 1/minute for 10 minutes; effect 1d4 damage to a random ability; cure 2 consecutive saves. The DC is Constitution-based. The save DC is Constitution-based.

Spellcasting

A xocouatl casts spells as a 9th-level sorcerer. Many xocouatls favor serpentine and necromantic spells, and there are rumors of some with levels of serpent warlock or serpentine necromancer (See Chapter 2: Prestige Classes).

A xocouatl can choose its spells known from the sorcerer list and the spells listed in the cleric’s Air, Animal, Destruction, Evil, and Scalykind domains. The cleric spells are considered arcane spells for a xocouatl, meaning that the creature does not need a divine focus to cast them.

ECOLOGY

Environment warm forests
Organization solitary, pair, or flight (3–6)
Treasure standard

An evil counterpart to the couatl, the xocouatl appears as a large viper or python with gleaming black scales and immense bat wings. Where couatls are benign, generous, and just, xocouatls are the opposite: malignant, selfish, and tyrannical. Xocouatls despise their lawful good-aligned cousins and regularly work against them, when they are not hatching sinister plans to increase their own power and wealth. A xocouatl is about 12 feet long, with a wingspan of about 15 feet. It weighs about 1,800 pounds.

A xocouatl uses its detect thoughts ability on any creature that arouses its suspicions. Since it is highly intelligent, a xocouatl usually casts spells from a distance before closing.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson

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