Tojanida (3pp)

This man-size creature appears to be a turtle with spikes jutting from its shell. The head sports sharp teeth but its many eyes are instead dotted across the creature’s shell. Its front legs end in wicked claws and the rear legs end in black-tinted fins.

Tojanida CR 5

XP 1,600
N Medium outsider (extraplanar, water)
Init +1; Senses all-around vision, darkvision 60 ft.; Perception +18

DEFENSE

AC 22, touch 11, flat-footed 21 (+1 Dex, +11 natural)
hp 52 (7d10+14)
Fort +4, Ref +6, Will +6
Immune acid, cold; Resist electricity 10, fire 10

OFFENSE

Speed 10 ft., swim 90 ft.
Melee bite +10 (1d8+3 plus grab), 2 claws +10 (1d6+3 plus grab)
Special Attacks ink cloud

TACTICS

Underwater, a tojanida can tow a grabbed victim of its own size or smaller at its swim speed (but it cannot run). A favorite tactic is to grab a single opponent, then withdraw, hauling the opponent away from its allies. They have also been known to grab drowning creatures and take them to safety.

STATISTICS

Str 16, Dex 13, Con 15, Int 10, Wis 12, Cha 9
Base Atk +7; CMB +10 (+14 grapple); CMD 21 (25 vs. trip)
Feats Endurance, Improved Natural Attack (bite), Skill Focus (Perception), Swim-By Attack
Skills Diplomacy +9, Knowledge (planes) +10, Perception +18, Sense Motive +11, Stealth +11, Swim +21
Languages Aquan, Common

SPECIAL ABILITIES

Ink Cloud (Ex)

A tojanida can emit a 30-ft. radius cloud of ink once per minute as a free action. This cloud provides total concealment. The ink persists for one minute. On land, the tojanida can spray ink at an opponent to blind them for five rounds. A DC 15 Reflex save negates this effect. The save DC is Constitution-based.

ECOLOGY

Environment any (Plane of Water)
Organization solitary or clutch (2-4)
Treasure standard

Tojanida consider themselves to be the ambassadors of the Plane of Water. They swim through depths of the watery plane visiting with planar travelers, elemental creatures and lost souls. They will often provide protection to peaceful travelers and help them reach air or land pockets within the plane.

Tojanida get along well with water elementals, ice elementals and bronze dragons. Tojanida will attack black dragons on sight because of the corruption they cause. They also find black dragon eggs to be delicious. Tojanida are not without enemies, however. At one time, the tritons of the Plane of Water sought to subjugate the tojanida but found the creatures too independent to bend to their will.

Tritons regularly hunt the tojanida for their hides and their meat.

Section 15: Copyright Notice

Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.

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