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Shadow Mastiff, Elite

Elite Shadow Mastiff CR 6

XP 2,400
Elite shadow mastiff
NE Medium outsider (evil, extraplanar)
Init +8; Senses darkvision 60 ft., scent; Perception +10

DEFENSE

AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural)
hp63 (6d10+30)
Fort +10, Ref +9, Will +5
Defensive Abilities shadow blend

OFFENSE

Speed 50 ft.
Melee bite +12 (1d6+7 plus Trip)
Special Attacks bay

STATISTICS

Str 21, Dex 19, Con 21, Int 2, Wis 12, Cha 13
Base Atk +6; CMB +11; CMD 25 (29 vs. trip)
Feats Improved Initiative, Iron Will, Weapon Focus (bite)
Skills Perception +10, Stealth +10, Survival +7
Languages Common (cannot speak)

SPECIAL ABILITIES

Bay (Su)

When a shadow mastiff howls or barks, all creatures except evil outsiders within a 300-foot spread must succeed on a DC 16 Will save or become panicked for 2d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same mastiff’s bay for 24 hours. The save DC is Charisma-based and includes a +2 racial bonus.

Shadow Blend (Su)

In any condition of illumination other than full daylight, a shadow mastiff disappears into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, does. A shadow mastiff can suspend or resume this as a free action.

Section 15: Copyright Notice

Pathfinder 5: Sins of the Saviors. Copyright 2007, Paizo Publishing LLC. Author: Steven S. Greer