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Sahkil, Wihsaak

Buzzing wings hold this gaunt creature just above the ground. A grasshopper serves as the creature’s head.

Wihsaak CR 6

XP 2,400
NE Medium outsider (evil, extraplanar, sahkil)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +12

DEFENSE

AC 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural)
hp 68 (8d10+24)
Fort +5, Ref +9, Will +7
DR 10/good; Immune death effects, disease, fear effects, poison; Resist cold 10, electricity 10, sonic 10; SR 17

OFFENSE

Speed 50 ft., fly 80 ft. (perfect)
Melee 4 claws +12 (1d6+3)
Special Attacks droning madness, look of fear (30 ft., DC 18), spirit touch
Spell-Like Abilities (CL 8th; concentration +10)

At willblur, detect magic, greater teleport (self plus 50 lbs. of objects only), vomit swarm
1/daysee invisibility, suggestion (DC 15), unholy blight (DC 16)

STATISTICS

Str 16, Dex 17, Con 16, Int 11, Wis 12, Cha 14
Base Atk +8; CMB +11; CMD 25
Feats Combat Reflexes, Dodge, Improved Initiative, Weapon Focus (claw)
Skills Acrobatics +10, Bluff +10, Fly +15, Intimidate +11, Knowledge (local) +7, Knowledge (planes) +7, Perception +12, Sense Motive +12, Stealth +14
Languages Abyssal, Celestial, Infernal; telepathy 100 ft.
SQ easy to call, emotional focus, skip between, swarmwalking

SPECIAL ABILITIES

Droning Madness (Ex)

As a standard action, a wihsaak can beat its wings in a way that creates a maddening droning sound that numbs the mind of all intelligent creatures within 100 feet. Creatures within this area must succeed at a DC 16 Will save or become confused for 1 round. The wihsaak can maintain this effect in subsequent rounds as a move action.

This is a sonic mind-affecting effect, and the save DC is Charisma-based.

Look of Fear (Su)

A creature affected by a wihsaak’s gaze is shaken for 1d4 rounds.

Swarmwalking (Su)

A wihsaak is immune to damage or distraction effects caused by swarms.

ECOLOGY

Environment any (Ethereal Plane)
Organization solitary or swarm (2–12)
Treasure standard

Wihsaaks prey on the fear of creeping, crawling, and buzzing insects. Instead of whispering from the shadows, wihsaaks blatantly present their unnerving insectile forms to frighten and demoralize humanoid mortals.

Wihsaaks use their suggestion spell-like ability to coerce victims into terrifying circumstances and make them believe that their horrific actions are their own ideas.

Wihsaaks savor their targets’ fear, drawing it out whenever possible. When facing a group of enemies, wihsaaks don’t immediately attack foes affected by their fear effects, and instead try to frighten all possible enemies before delivering the killing blows so as to properly season their prey in terror. When these sahkils do finally attack, their claws rip and tear flesh as easily as paper.

Wihsaaks stand 7 feet tall, have a 5-foot wingspan, and weigh around 170 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.