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Sahkil, Qolok

Terrible jaws ringed with clawed arms open atop this towering mass of flesh. A probing tongue flops from another orifice.

Qolok CR 16

XP 76,800
NE Large outsider (evil, extraplanar, sahkil)
Init +8; Senses darkvision 60 ft., low-light vision, true seeing; Perception +27

DEFENSE

AC 31, touch 13, flat-footed 27 (+4 Dex, +18 natural, –1 size)
hp 243 (18d10+144); fast healing 5
Fort +16, Ref +17, Will +17; +8 vs. mind-affecting effects
DR 10/good; Immune death effects, disease, divinations, fear effects, poison; Resist cold 10, electricity 10, sonic 10; SR 27

OFFENSE

Speed 40 ft.
Melee 2 slams +26 (1d8+9), tongue +26 (2d6+9 plus grab), bite +26 (1d8+9), 2 claws +26 (1d6+9)
Space 10 ft.; Reach 10 ft. (15 ft. with tongue, 5 ft. with bite)
Special Attacks instill phobia, look of fear (30 ft., DC 26), spirit touch, swallow whole (16d6 bludgeoning damage and frightened, AC 19, 24 hp), tongue
Spell-Like Abilities (CL 18th; concentration +23)

Constantmind blank, true seeing
At willair walk, calm emotions (DC 19), detect magic, detect good, greater dispel magic, greater teleport (self plus 50 lbs. of objects only), magic circle against good, suggestion (DC 18)
3/dayblink, deeper darkness, disintegrate (DC 21), mass suggestion (DC 21), nondetection
1/daymind blank, plane shift (DC 22), summon (level 7, 1d3 pakalchis 40%)

STATISTICS

Str 28, Dex 19, Con 27, Int 16, Wis 22, Cha 21
Base Atk +18; CMB +28 (+32 trip); CMD 42 (44 vs. trip)
Feats Combat Expertise, Combat Reflexes, Great Fortitude, Greater Trip, Improved Initiative, Improved Trip, Intimidating Prowess, Lightning Reflexes, Power Attack
Skills Bluff +26, Diplomacy +26, Intimidate +35, Knowledge (arcana) +12, Knowledge (planes) +24, Knowledge (religion) +15, Perception +27, Sense Motive +27, Spellcraft +15, Stealth +21, Use Magic Device +17
Languages Abyssal, Celestial, Infernal; telepathy 100 ft.
SQ easy to call, emotional focus, skip between

SPECIAL ABILITIES

Instill Phobia (Su)

A creature swallowed by a qolok for 2 or more rounds must succeed at a DC 26 Will save or gain a phobia. The subject of the affected creature’s phobia is a commonplace creature, object, or situation the target encountered in the last 24 hours (GM’s discretion). The save DC is Charisma-based and includes the +2 bonus from the qolok’s emotional focus ability.

Look of Fear (Su)

A creature affected by a qolok’s gaze is panicked for 1d6 rounds and shaken for 1 minute thereafter, or shaken for 1 minute on a successful save. A qolok gains a number of temporary hit points equal to the number of rounds the target is panicked, which stack with each other to a maximum equal to double the qolok’s number of HD.

Tongue (Ex)

A qolok’s tongue attack is a primary natural weapon that deals slashing and bludgeoning damage.

ECOLOGY

Environment any (Ethereal Plane)
Organization solitary or terror (2–6)
Treasure standard

Qoloks prey on the fear of not having enough, urging mortals to overindulge in every way possible.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.