This monster has ten spidery legs, a head writhing with dripping tentacles above a clutch of red eyes, and three whipping stingers.
Thulgant CR 18
Aura cloak of chaos (DC 25)
AC 33, touch 25, flat-footed 21 (+4 deflection, +12 Dex, +8 natural, –1 size)
hp 290 (20d10+180); fast healing 10
Fort +25, Ref +30, Will +18
Defensive Abilities displacement, evasion, freedom of movement; DR 15/cold iron and lawful; Immune acid, cold, poison, mind-affecting effects; Resist electricity 10, fire 10; SR 25 vs. lawful spells and Creatures
Speed 40 ft., climb 40 ft., fly 60 ft. (good)
Melee 3 stings +27 (1d6+8/19–20 plus ability drain), 5 tentacles +22 (1d6+4 plus 2d6 acid)
Space 10 ft.; Reach 10 ft.
Special Attacks horrific appearance (DC 27), savage stingers
Spell-Like Abilities (CL 18th; concentration +25)
Constant—cloak of chaos (DC 25), displacement, freedom of movement, true seeing
At will—dimension door, greater dispel magic, telekinesis (DC 22)
3/day—quickened dimension door, flesh to stone (DC 23), word of chaos (DC 24)
1/day—binding (DC 25), plane shift (DC 24), telekinetic sphere (DC 25), temporal stasis (DC 25)
Str 26, Dex 34, Con 29, Int 24, Wis 27, Cha 25
Base Atk +20; CMB +29; CMD 55 (71 vs. trip)
Feats Combat Expertise, Combat Reflexes, Critical Focus, Greater Vital Strike, Improved Critical (sting), Improved Vital Strike, Lightning Reflexes, Quicken Spell-Like Ability (dimension door), Staggering Critical, Vital Strike
Skills Acrobatics +35 (+39 jump), Bluff +30, Climb +36, Fly +33, Intimidate +27, Knowledge (arcana) +27, Knowledge (history) +30, Knowledge (planes) +30, Perception +31, Sense Motive +31, Spellcraft +27, Stealth +31, Use Magic Device +30
Languages Abyssal; telepathy 100 ft.
SQ demon hunter
A thulgant’s stingers each drain a different ability score on a hit. One stinger drains 1d4 points of Strength, another drains 1d4 points of Dexterity, and the third drains 1d4 points of Charisma. Any sting’s drain is negated by a DC 29 Fortitude save. The save DC is Constitution-based.
A thulgant gains a +10 racial bonus on caster level checks to penetrate the spell resistance of any demon. Its attacks are treated as cold iron and good against demons.
If a thulgant hits a single target with all three stings in the same round, it tears through the victim’s body, dealing an extra 3d6+12 points of damage and draining an additional 2 ability points from all six of the victim’s ability scores. A single DC 29 Fortitude save negates all of this additional ability drain. The save DC is Constitution-based.
Environment any (Abyss)
Organization solitary, pair, or patrol (3–4)
The dreaded thulgant is among the most dangerous of the qlippoth, for it supports an array of deadly and painful physical attacks with a wide range of potent magical powers. Born from the cannibalistic orgies of augnagar qlippoth, each thulgant exists for one purpose only—the eradication of all demons from the Abyss.
Yet thulgants do not spend all of their lives hunting and destroying demons. They rule horrific hives deep in the Abyss populated by all manner of hideous minions, many of which are bound into servitude via binding spells. These qlippoth are fond of decorating their lairs with petrified or enstasised victims of great power—the more powerful the victims, the greater the prestige held by the thulgant.
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.