This eellike monstrosity has a gaping, fanged mouth from which lolls a long, red tongue split into three tendrils, two of which wield weapons.
Hydraggon CR 3
Speed 10 ft., swim 40 ft.
Melee mwk short sword +6 (1d6+1/19–20), mwk trident +6 (1d8+3), tongue +2 (1d3+1 plus cloud memory) or 3 tongues +2 (1d3+1 plus cloud memory) or bite +7 (1d6+4 plus cloud memory)
Special Attacks horrific appearance (DC 15)
Str 17, Dex 10, Con 16, Int 10, Wis 12, Cha 16
Base Atk +4; CMB +7; CMD 17
Feats Improved Initiative, Iron Will, Two-Weapon FightingB
Skills Escape Artist +11, Knowledge (planes) +7, Perception +8, Stealth +7, Survival +8, Swim +18; Racial Modifiers +4 Escape Artist
Languages Abyssal; telepathy 100 ft.
SQ amphibious, beacon
Once per day as an immediate action, a hydraggon can emit a telepathic warning of danger to all hydraggons in a 100-mile radius. A qlippoth that receives this warning during or just before an initiative check gains a +4 bonus on that check.
A hydraggon cannot make a bite attack during a round in which it uses its tongue to attack (either with weapons or as a secondary tongue attack).
Cloud Memory (Su)
When a hydraggon hits a creature with its tongue or bite attack, the target must succeed at a DC 15 Will save or have its memories clouded for 1d6 rounds (the creature takes a –3 penalty on this save if it was bitten instead of being struck by a tongue). During this time, the creature takes a –2 penalty on all attack rolls and skill checks, and it cannot use thought components when casting psychic spells. The save DC is Charisma-based.
Horrific Appearance (Su)
A creature that succumbs to a hydraggon’s horrific appearance becomes distracted by the monster’s slithering coils and undulating tongues, and takes a –4 penalty on Perception checks and ranged attacks for 1d6 rounds.
A hydraggon’s strange tongue splits into three tentacles, each of which is capable of feats of manipulation equal to that of a human hand. A hydraggon can wield weapons in these tongues, but if it wields more than one weapon, it must fight as if using the two-weapon fighting option. Although most hydraggons opt to wield a one-handed weapon and a light weapon, some choose instead to wield a two-handed weapon and a one-handed or light weapon—doing so uses all three of its tongues and doesn’t leave one free to make a tongue attack. When a hydraggon wields a two-handed weapon in this manner, it takes a –4 penalty on attacks with the two-handed weapon and a –8 penalty on attacks with its “off-hand” weapon. If a hydraggon has a free tongue, it can use it to make a secondary natural attack that deals 1d3 points of bludgeoning damage and clouds a victim’s memory (see above).
Environment any water
Organization solitary, pair, or shoal (3–10)
Treasure standard (mwk short sword, mwk trident other treasure)
The hydraggon is a strange qlippoth that has mastered the use of weapons, despite its lack of hands. These creatures enjoy swimming in the waters of the River Styx, and their immunity to mind-affecting effects shields them from the river’s memorydraining properties.
A hydraggon is 7 feet long and weighs 200 pounds.
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.