Qlippoth, Cataboligne

Spiked clubs extend from each end of this six-legged fiend. A spiky growth sticks up from its back, and a mouth yawns in its belly.

Cataboligne CR 16

XP 76,800
CE Gargantuan outsider (chaotic, evil, extraplanar, qlippoth)
Init +9; Senses blindsight 120 ft., darkvision 60 ft.; Perception +26


AC 31, touch 31, flat-footed 26 (+5 Dex, +20 natural, –4 size)
hp 241 (21d10+126)
Fort +18, Ref +17, Will +11
Defensive Abilities deflective carapace; DR 15/cold iron and lawful; Immune cold, mind-affecting effects, poison; Resist acid 10, electricity 10, fire 10; SR 27


Speed 50 ft.
Melee bite +26 (4d8+7 plus poison), 2 slams +31 (3d6+14/19–20)
Space 20 ft.; Reach 20 ft.
Special Attacks demolish, devastating strike, disintegration beam, horrific appearance (DC 24)


Str 38, Dex 21, Con 22, Int 3, Wis 14, Cha 19
Base Atk +21; CMB +39 (+41 bull rush, +43 sunder); CMD 54 (56 vs. bull rush and sunder)
Feats Awesome Blow, Bleeding Critical, Combat Reflexes, Critical Focus, Greater Sunder, Improved Bull Rush, Improved Critical (slam), Improved Initiative, Improved Sunder, Iron Will, Power Attack
Skills Perception +26, Swim +38
Languages Abyssal; telepathy 100 ft.


Bite (Ex)

A cataboligne’s bite is a secondary attack.

Deflective Carapace (Su)

A cataboligne’s touch AC is modified by armor and natural armor bonuses.

Demolish (Ex)

As a full-round action, a cataboligne deals 12d6+28 points of damage to an adjacent structure.

Devastating Strike (Ex)

A cataboligne’s slam attacks ignore the first 10 points of hardness of objects and creatures it damages. A creature struck with a critical hit from a cataboligne’s tail slap must succeed at a DC 34 Fortitude save or be stunned for 1 round. The save DC is Strength-based.

Disintegration Beam (Su)

As a standard action once every 1d4 rounds, a cataboligne can unleash a concentrated beam of pure obliteration from the spiky growth on its back. The cataboligne makes a separate ranged touch attack roll against each creature in a 60-foot line. Roll to confirm each critical threat separately. A creature or object hit by the disintegration beam takes 20d6 points of damage. An affected creature can reduce the damage to 5d6 with a successful DC 26 Fortitude save. Any creature reduced to 0 hit points or fewer by the disintegration beam is turned to dust and killed, as per disintegrate. The save DC is Constitution-based.

Horrific Appearance (Su)

Creatures that succumb to a cataboligne’s horrific appearance feel as though their bodies were falling to pieces. Affected creatures take 1d4 points of Dexterity damage.

Poison (Ex)

Bite—injury; save Fort DC 26; frequency 1/round for 6 rounds; effect 1d4 Constitution drain plus stunned for 1 round; cure 2 consecutive saves. The save DC is Constitution-based.


Environment any (Abyss)
Organization solitary, pair, or siege (3–4)
Treasure incidental

Catabolignes are the devastating siege engines of the qlippoth, rampaging among demonic fortifications and unmaking everything in their path. The treelike growth on a cataboligne’s back is capable of unleashing a beam of entropic power that turns all it touches to dust, while its mouth drools a terrible flesh-eating poison. Oddly, catabolignes do not seem hostile toward proteans, who will often merrily lead these devastating qlippoth on destructive sprees.

A cataboligne is 30 feet tall and 40 feet long, and weighs 16 tons.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

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