Psychopomp, Ahmuuth

This somberly dressed humanoid wears an ominous mask. Gravestones float near it like heavy shields.

Ahmuuth CR 4

XP 1,200
N Medium outsider (extraplanar, psychopomp)
Init +1; Senses darkvision 60 ft., low-light vision, spiritsense; Perception +10


AC 18, touch 11, flat-footed 17 (+1 Dex, +3 natural, +4 shield)
hp 45 (6d10+12)
Fort +9, Ref +3, Will +8
Defensive Abilities animated shield, DR 5/adamantine; Immune death effects, disease, poison; Resist cold 10, electricity 10; SR 15


Speed 30 ft.
Melee +1 returning undeadbane dagger +8/+3 (1d4+1/19–20)
Ranged +1 returning undeadbane dagger +9 (1d4+1/19–20)
Spell-Like Abilities (CL 6th; concentration +7)

At willbleed, deathwatch, detect undead, disrupt undead, ghost sound (DC 11), summon (level 1, 1 great horned owl 100%)
3/daychill touch (DC 12), ghostbane dirge (DC 13), greater teleport (self plus 50 lbs. of objects only), silence (DC 13), spectral hand
1/dayghostly disguise, locate creature, speak with dead


Str 10, Dex 13, Con 15, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +6; CMD 17
Feats Great Fortitude, Iron Will, Weapon Focus (dagger)
Skills Knowledge (religion) +9, Perception +10, Sense Motive +10, Stealth +10, Survival +10, Use Magic Device +10
Languages Abyssal, Celestial, Infernal
SQ death’s dagger, ectoplasmic focus, spirit touchB4


Animated Shield (Su)

An ahmuuth’s gravestones defend the it in a manner similar to an animated shield but without a limited duration. If the stones leave the psychopomp‘s square or the ahmuuth is slain, they become inert stone.

Death’s Dagger (Su)

An ahmuuth’s dagger is treated as a +1 returning undeadbane dagger. It loses this ability if it is held by anyone other than the ahmuuth, and regains it once returned.

Ectoplasmic Focus (Su)

An ahmuuth’s spells and spell-like abilities have their full effect against incorporeal or ethereal creatures.


Environment any
Organization solitary, pair, or inquisition (3–8)
Treasure standard

An ahmuuth is responsible for helping mortals destroy undead and dispatch renegade souls evading the goddess’s judgment. Unlike morrigna psychopomps, who hunt lost or corrupted souls on their own, ahmuuths work with mortal worshipers and try to usher creatures like ghosts to peaceable final ends—when they can. When they can’t, they have no qualms about forcing wayward spirits to face their goddess’s judgment. An ahmuuth looks like a humanoid wearing an owl mask, and is always accompanied by floating gravestone shards that act as a shield. Like owls, ahmuuths are silent stalkers, revealing themselves only at the moment of attack. Ahmuuths stand just over 6 feet tall and weigh approximately 150 pounds.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.

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