Protector (3pp)

This creature resembles a tall, powerful human with green eyes and a bald head. It is dressed in long, flowing green robes that seem to billow as though blown by an invisible and unfelt gentle breeze.

Protector CR 7

XP 3,200
LN Medium outsider (extraplanar, lawful)
Init +2; Senses darkvision 60 ft., know alignment 50 ft.; Perception +15


AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 55 (7d10+14)
Fort +9, Ref +9, Will +11
Immune outsider traits


Speed 50 ft.
Melee longsword +9/+4 (1d8+2 /19-20)
Domain Spell-Like Abilities (CL 7th):

8/dayresistant touch, touch of law

Spells Prepared (CL 7th):

4thchaos hammer (DC 19), divine power, spell immunityD
3rddaylight, magic circle against chaos, protection from energyD, remove curse
2ndaid, align weapon, consecrate, resist energy, shatter (DC 18), shield otherD
1stbless, bless water, command (DC 17), divine favor, endure elements, protection from chaosD, sanctuary (DC 17)
0 (at will)create water, stabilize, detect magic, read magic
D domain spell; Domains Law, Protection


Str 15, Dex 15, Con 15, Int 20, Wis 20, Cha 20
Base Atk +7; CMB +9; CMD 21 (can’t be tripped)
Feats Cleave, Combat Expertise, Iron Will, Power Attack
Skills Diplomacy +15, Escape Artist +9, Heal +15, Know ledge (any one) +12, Knowledge (local) +15, Knowledge (the planes) +15, Knowledge (religion) +12, Perception +15, Sense Motive +15, Spellcraft +12, Survival +15
Languages Auran, Celestial, Common; telepathy 50 ft.
SQ air walk
Gear longsword


Air Walk (Su)

Protectors can air walk as the spell of the same name (caster level 10th). This ability is always active and can be dispelled, but the protector can restart it as a free action on its next turn.

Know Alignment (Su)

A protector automatically knows the alignment of any creature within 50 feet that it looks upon.


Environment Inner and Outer planes
Organization solitary, pair, or troupe (6-11)
Treasure standard

Protectors are extraplanar guardians of law that appear as very noble and regal creatures. They are often sent to the Material Plane when the forces of chaos swing from the balance. Protectors move by means of their air walk ability; their feet never touch the ground, and they always float 6 to 10 inches above the ground. A protector stands 7 feet tall and weighs about 200 pounds or more.

Protectors attack neutral (except non-intelligent or low-intelligence creatures such as animals) and chaotic creatures on sight. They never knowingly and willingly attack lawful creatures. A protector fights with its longsword and spells.

Section 15: Copyright Notice

Protector from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Erica Balsley, based on original material by Jean Wells.

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