Protean, Naunet

Tentacles tipped with snapping jaws emerge from this serpentine creature’s back, complementing the vicious maw in its reptilian face.

Protean, Naunet CR 7

XP 3,200
CN Large outsider (chaotic, extraplanar, protean, shapechanger)
Init +7; Senses blindsense 30 ft., darkvision 60 ft., detect law; Perception +15


AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 94 (9d10+45)
Fort +11, Ref +11, Will +6
Defensive Abilities amorphous anatomy, freedom of movement; DR 5/lawful; Immune acid, polymorph; Resist electricity 10, sonic 10; SR 18


Speed 30 ft., fly 30 ft. (perfect), swim 30 ft.
Melee bite +14 (1d8+5) , tail slap +11 (1d6+2 plus grab), 2 tentacles +11 (1d6+2 plus confusion)
Space 10 ft.; Reach 10 ft.
Special Attacks adaptive strike, coalesce chaos, constrict (1d6+5)
Spell-Like Abilities (CL 7th; concentration +9)

Constantdetect law
At willacid arrow, fog cloud, dimension door (self plus 50 lbs. of objects only), shatter (DC 14)
1/daychaos hammer (DC 16)


Str 20, Dex 17, Con 20, Int 11, Wis 16, Cha 15
Base Atk +9; CMB +15; CMD 28
Feats Combat Reflexes, Improved Initiative, Lightning Reflexes, Multiattack, Weapon Focus (bite)
Skills Acrobatics +15, Fly +9, Intimidate +14, Perception +15, Stealth +11, Survival +15, Swim +25
Languages Abyssal, Protean
SQ change shape (polymorph)


Adaptive Strike (Su)

A naunet’s natural weapons count as magical and chaotic for the purposes of overcoming damage reduction. As a free action once per round, a naunet may infuse all of its natural attacks with adamantine, silver, or cold iron, thereby allowing it to overcome damage reduction of those types as well.

Coalesce Chaos (Su)

Once per day as a standard action, three or more naunets working together can create a roiling cloud of multicolored chaos matter. This effect is identical to solid fog (CL 12th) and lasts for 2d6 rounds. If six or more naunets are present, the coalesced chaos instead functions as acid fog (CL 12th).

Confusion (Su)

A creature struck by a naunet’s tentacle attack is infused with raw chaos, and must make a DC 19 Will save or be confused for 1 round. Rounds of confusion dealt in this manner stack. A creature with a chaotic component to its alignment gains a +4 bonus on saves against this effect, and creatures with the chaotic subtype are immune. This is a mind-affecting effect. The save DC is Constitution-based.


Environment any (Limbo)
Organization solitary, pair, or cacophony (3–12)
Treasure none

Far more bestial than their kin, naunets are the lowest caste of the true proteans, the shock troops of their race and roving marauders in the cause of chaos. Primarily found in the shifting borderlands between Limbo and other planes, naunets are driven half-insane by the stability and stasis of such areas, and frequently rampage through the edges of other planes, tearing up the very fabric of reality itself and returning vast swaths of land to the beautiful, formless potentiality of their home.


A naunet protean is 12 feet long and weighs 900 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

scroll to top