Protean, Hegessik

This serpentine creature has shimmering golden plumage that transitions into sparkling gemstones on its back.

Hegessik CR 15

XP 51,200
CN Large outsider (chaotic, extraplanar, protean, shapechanger)
Init +10; Senses blindsense 60 ft., darkvision 60 ft., detect law; Perception +26
Aura maddening whispers (20 ft., DC 24)


AC 30, touch 15, flat-footed 24 (+6 Dex, +15 natural, –1 size)
hp 212 (17d10+119)
Fort +17, Ref +13, Will +16
Defensive Abilities amorphous anatomy, freedom of movement; DR 10/lawful; Immune acid, polymorph; Resist electricity 10, sonic 10; SR 26


Speed 30 ft., fly 30 ft. (average), swim 30 ft.
Melee bite +27 (2d8+11/19–20 plus warpwave), 2 claws +27 (1d8+11), tail slap +23 (2d6+5 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (2d6+16), leaching gaze, telekinetic reach, warpwave (DC 25)
Spell-Like Abilities (CL 15th; concentration +21)

Constantdetect law
At willconfusion (DC 20), greater dispel magic, greater teleport (self plus 50 lbs. of objects only), slow (DC 19)
3/daybaleful polymorph (DC 21), chaos hammer (DC 20), quickened displacement, quickened mirror image
1/dayplane shift (DC 23), polymorph any object (DC 24)


Str 32, Dex 23, Con 25, Int 18, Wis 22, Cha 23
Base Atk +17; CMB +29; CMD 45
Feats Combat Reflexes, Critical Focus, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Power Attack, Quickened Spell-Like Ability (displacement, mirror image), Staggering Critical
Skills Acrobatics +26, Bluff +26, Diplomacy +26, Fly +24, Knowledge (arcana, planes) +24, Perception +26, Sense Motive +26, Spellcraft +24, Swim +36
Languages Abyssal, Protean; telepathy 100 ft.
SQ change shape (greater polymorph)


Leaching Gaze (Su)

When opened, a hegessik’s third eye produces a powerful gaze attack with a 30-foot range. A creature affected by this attack takes 1d3 points of Wisdom damage unless it succeeds at a DC 24 Will save. Proteans are immune to this effect. The save DC is Charisma-based.

Maddening Whispers (Su)

A mind-bending susurrus of voices and false perceptions infuses reality in close proximity to a hegessik protean. Any creature within the range of the protean’s aura must succeed at a DC 24 Will save or be confused for 1 round. A creature with a chaotic component to its alignment gains a +4 bonus on this save, and creatures with the chaotic subtype are immune. This is a mind-affecting effect, and the save DC is Charisma-based.

Telekinetic Reach (Su)

Every 1d4 rounds, a hegessik protean can take a full-round action to make all of its natural attacks as a flurry of telekinetic force with a range of 60 feet. Such attack rolls take a –5 penalty when made at a distance of up to 30 feet, and a –10 penalty when made at a distance of 31–60 feet. A hegessik protean must have line of effect to a target in order to use this ability.

A hegessik can’t use its grab or warpwave ability with attacks made using this ability.


Environment any (Maelstrom)
Organization solitary or cloister (2–6)
Treasure standard

The reclusive hegessiks are the wandering clergy of the protean race, itinerant spiritual elders and voices in the supernatural wilderness. Detached from the ever-shifting pseudo-structure of powerful protean cabals, hegessiks serve as intermediaries between them and as agents of the protean lords.

Along with keketar proteans, they deal with those gods who dwell within the Maelstrom.

The average hegessik is 14 feet long and weighs 1,400 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

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