Pisacha CR 5/MR 2

XP 1,600
CE Medium outsider (mythic, native, shapechanger)
Init +6; Senses darkvision 60 ft.; Perception +11


AC 19, touch 13, flat-footed 16 (+2 Dex, +1 dodge, +6 natural)
hp 62 (5d10+35)
Fort +4, Ref +6, Will +5
DR 5/epic and good; Immune disease, poison
Weaknesses holy repulsion


Speed 30 ft.
Melee bite +7 (1d4+2), 2 claws +7 (1d6+2)
Special Attacks mythic power (4/day, surge +1d6), sons of anger
Spell-Like Abilities (CL 9th; concentration +11)


Str 14, Dex 15, Con 16, Int 11, Wis 13, Cha 16
Base Atk +5; CMB +7; CMD 19
Feats Alertness, Dodge, Extra Mythic Power, Improved Initiative
Skills Bluff +10, Climb +10, Perception +11, Sense Motive +11, Stealth +10, Swim +10
Languages Abyssal, Common
SQ feed on anguish


Feed on Anguish (Su)

When a dominated victim is made to perform an act it considers abominable (a human made to commit cannibalism, for example) the pisacha can feed on its emotional turmoil. As long as the pisacha is within 10 feet of its victim when it commits the act, the pisacha is invigorated, gaining a +2 profane bonus to damage rolls, skill checks, and saving throws for 1 minute minute. In addition, whenever a pisacha begins its turn within 10 feet of a creature affected by a harmful emotion effect, including fear effects it gains fast healing 5 until the beginning of its next turn.

Holy Repulsion (Ex)

While not undead, mythic pisacha are affected by channeled positive energy. They are not damaged by it, but become frightened and sickened for 1d6 rounds unless they succeed on a Will save against the channeled energy.

Sons of Anger (Su)

When a humanoid under the effects of a mythic pisacha’s domination commits an act in front of witnesses that they consider disgusting, heinous, or otherwise taboo, the pisacha can amplify their feelings as a standard action. All creatures within 30 feet of the pisacha that witnessed the act must succeed at a DC 15 Will save or give in to their outrage, attacking the dominated creature as if affected by murderous commandUM for 1 round. The pisacha can expend one use of mythic power to extend the duration of this murderous command effect by 1d4 rounds, though affected creatures can attempt a saving throw each round after the first to act normally that round and resist the compulsion to attack. by a number of rounds equal to its mythic tier. A creature that successfully saves cannot be affected again by same pisacha’s sons of anger ability for 24 hours.


Environment any (near humanoid settlements)
Organization single, pair, or pack (3-6)
Treasure standard

This feral-looking figure’s dark skin is covered in bulging veins and its face dominated by red, protruding eyes.

Like the rakshasa, a pisacha is an evil spirit made flesh. Where the rakshasas are the embodiment of decadence and materialistic evil, pisachas are the reincarnated spirits of taboo-violators, the truly deranged and perverse, those who reveled in evil for evil’s sake.

Pisacha feast on dead humanoid flesh, and so are often found near charnel houses, fresh battlefields, and other areas where the recently dead are common. They delight in taking control of humanoids and making them engage in terrible acts against their will, especially in front of others of their kind. The emotional trauma this causes is a secondary form of nourishment for them, though the do it just as often for entertainment and invigoration. Strange cases of panic, rioting, hysteria, and mass murder are often the product of several pisachas working together to orchestrate a grand production of mayhem.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

scroll to top