Orcus’ Claws

Orcus’ Claws CR 10

XP 9,600
CE Large outsider (chaotic, demon, evil)
Init -1; Senses darkvision 60 ft.; Perception +17


AC 20, touch 8, flat-footed 20 (-1 Dex, +12 natural, -1 size)
hp 137 (13d10+65)
Fort +12, Ref +3, Will +9; DR 10/magic and silver; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 20


Speed 30 ft., fly 30 ft. (poor)
Melee 2 claws +20 (1d6+7/19-20), sting +19 (1d4+7)
Space 10 ft.; Reach 10 ft.
Special Attacks deadly dance, flaming lump of coal, frozen poison
Spell-Like Abilities (CL 13th; concentration +17

1/dayplane shift (self only)


Str 24, Dex 8, Con 18, Int 16, Wis 12, Cha 18
Base Atk +13; CMB +21; CMD 30
Feats Cleave, Cleaving Finish, Improved Critical (claw), Power Attack, Smiting Reversal, Toughness, Weapon Focus (claw)
Skills Bluff +20, Craft (traps) +19, Fly +9, Knowledge (planes) +19, Knowledge (religion) +19, Perception +17, Perform (dance) +20, Perform (sing) +20, Sense Motive +17
Languages Abyssal, Celestial, Common, Draconic; telepathy 100 ft.
SQ belly laugh

Special Abilities

Belly Laugh (1/1d4 rounds) (Su)

All of Orcus’ Claws allies within 60 feet of him that can hear him gain the benefit of heroism until the end of Orcus’ Claws next turn.

Deadly Dance (1/minute, DC 20) (Su)

Orcus’ Claws cries out in a twisted singsong voice, “Bloody Solstice to all, and to all a great blight!” and dances. All targets within 120ft who hear his words must make a Will saving throw or be confused for 1d6 rounds.

Flaming Lump of Coal (1/1d4 rounds, DC 20) (Su)

Orcus’ Claws reaches into his sack and pulls out a flaming lump of coal, throwing it as the spell fireball.

Frozen Poison (DC 20) (Ex)

Sting – injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save

Smiting Reversal

(+4 atk/+13 damage, 3/day) 3/day, Aoo against enemy attempting to smite you, +4 to hit, +13 to damage.


This jolly aspect of the Demon Prince Orcus was crafted in the deepest pits of the Abyss by taking a single shaving from one of the Prince of the Undead’s claws and freezing it in the coldest part of the Under Realms while enchanting it with vile magic. The creature that spewed forth, known as Orcus’ Claws, is but a fragment of its progenitor’s essence, yet it continues to grow ever stronger. Orcus’ Claws is a corpulent beast standing seven feet tall and wearing a bloody mantle and stocking cap.

Section 15: Copyright Notice

Orcus on 34th Level © 2020, Frog God Games; Author: Jon Hook; Pathfinder Conversion: Michael “Mars” Russell.

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