Najikai CR 8
Speed 40 ft., fly 60 ft. (good)
Melee +1 spiked chain +15/+10 (2d6+8), bite +9 (1d6+2 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks ripping spikes, sudden shed
Spell-Like Abilities (CL 8th; concentration +11)
Str 20, Dex 20, Con 20, Int 18, Wis 19, Cha 17
Base Atk +10; CMB +16; CMD 32
Feats Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Mobility
Skills Bluff +16, Disguise +13, Fly +24, Knowledge (arcana, local) +17, Perception +17, Sense Motive +17, Spellcraft +17, Stealth +14, Use Magic Device +16
Languages Common, Draconic, Nagaji
SQ change shape (nagaji, alter self)
Ripping Spikes (Su)
Sudden Shed (Su)
Once per day as a swift action while in nagaji form, a najikai can slough its skin to the ground and revert to its hideous true self. Any creature within 30 feet that can see the oni must succeed at a DC 18 Will save or be nauseated for 1d4 rounds at this sight. A creature that successfully saves is only staggered for 1 round. This is a mind-affecting, visionbased effect. The save DC is Charisma-based.
Environment warm forests or mountains
Organization solitary, pair, or band (3–8)
Treasure standard (+1 spiked chain, other treasure)
Like all oni, najikai crave power and luxury. A najikai will often infiltrate a nagaji settlement, posing as a mighty warrior and easily cowing the people, with the ultimate goal of replacing the settlement’s naga ruler. The oni gets the naga’s attention with shows of strength and cunning, soon earning the najikai a position of direct service to the ruler. The oni pretends deference, but destroys the naga the instant its defenses slip, replacing it as a tyrant over the nowdisgraced nagaji who failed their leader.
Pathfinder Roleplaying Game Book of the Damned © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Amanda Hamon Kunz, James Jacobs, Isabelle Lee, F. Wesley Schneider, Todd Stewart, and Josh Vogt.