Oni, Ice Yai

This blue-skinned giant has three eyes, fangs, and claws. Its hair seems to be formed of delicate strands of ice.

Ice Yai CR 14

XP 38,400
CE Large outsider (cold, oni, giant, native, shapechanger)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +22


AC 27, touch 12, flat-footed 24 (+4 armor, +2 Dex, +1 dodge, +11 natural, -1 size)
hp 200 (16d10+112); regeneration 5 (fire or acid)
Fort +17, Ref +7, Will +12
Immune cold; SR 25
Weaknesses vulnerability to fire


Speed 50 ft., fly 50 ft. (perfect)
Melee 4 slams +24 (2d8+9)
Ranged icy missile +17 (4d6 cold)
Space 10 ft.; Reach 10 ft.
Special Attacks staggering strikes
Spell-Like Abilities (CL 18th; concentration +22)

Constantfly, mage armor
At willdarkness, invisibility (self only)
3/daycharm monster (DC 18), cone of cold (DC 19), deep slumber (DC 17), gaseous form (self only)
1/daypolar ray, solid fog


Str 29, Dex 14, Con 25, Int 12, Wis 15, Cha 18
Base Atk +16; CMB +26; CMD 39
Feats Cleave, Combat Reflexes, Dodge, Great Cleave, Mobility, Power Attack, Spring Attack, Vital Strike
Skills Bluff +23, Disguise +13, Fly +20, Intimidate +23, Knowledge (arcana) +11, Perception +22, Sense Motive +13, Spellcraft +8, Stealth +17 (+21 in snow), Use Magic Device +14; Racial Modifiers +4 Stealth in snow
Languages Common, Giant
SQ change shape (Medium or Large humanoid; alter self or giant form I)


Icy Missile (Su)

As a swift action, the ice yai can fire a dart of ice from its third eye. This dart is a ranged touch attack (+20 attack bonus), dealing 4d6 points of cold damage on a hit. This attack has a range of 180 feet with no range increment.

Staggering Strikes (Ex)

An ice yai can strike twice per round with its two slam attacks. A creature struck by more than two of these slam attacks in a round must make a DC 28 Fortitude save or be staggered for 1 round. The save DC is Strength-based.


Environment cold mountains
Organization solitary or gang (1 plus 4-16 frost giants)
Treasure standard

The ice yai is a sinister creature that combines the brutality of a frost giant with the grace and style of a skilled martial artist. Although its magical powers are formidable, it prefers to fight in melee using its slam attacks, leading its minions in merciless combat. It uses its mobility to cast combat spells or launch shards of ice from its third eye.

An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom. A tribe led by an ice yai may still raid settlements of neighboring humanoids, but the tribe soon learns the value of establishing regular tributes and willing sacrifices—the ice yai teach that methods that rely upon the threat of violence are often even more effective than actual violence. Despite this strangely enlightened philosophy, an ice yai never passes up an opportunity to reinforce its capacity for slaughter, and will often demand that its subjects take part in show battles, both for the entertainment of the tribe and to nurture the ice yai’s insatiable ego and sense of dominion over its subjects.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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