Oni, Go-Zu

Go-zu Oni CR 9

XP 6,400
LN Large outsider (giant, native, oni, shapechanger)
Init +8; Senses darkvision 60 ft., low-light vision, see invisibility; Perception +17

DEFENSE

AC 28, touch 13, flat-footed 24 (+4 armor, +4 Dex, -1 size, +11 natural)
hp 138 (12d10+72); regeneration 5 (fire or acid)
Fort +10, Ref +12, Will +12; SR 20

OFFENSE

Speed 30 ft., fly 30 ft.
Melee +1 greataxe +19/+14/+9 (3d6+11/19-20/x3) and gore +13 (1d8+3)
Space 10 ft.; Reach 10 ft.
Special Attacks spit copper (+15 ranged touch)
Spell-Like Abilities (CL 13th)

STATISTICS

Str 24, Dex 18, Con 23, Int 14, Wis 14, Cha 20
Base Atk +12; CMB +20; CMD 34
Feats Combat Expertise, Combat Reflexes, Improved Critical (greataxe), Improved Initiative, Iron Will, Power Attack
Skills Bluff +20, Disguise +20, Fly +12, Intimidate +20, Knowledge (planes) +17, Perception +17, Sense Motive +11, Spellcraft +17, Use Magic Device +20
Languages Common, Giant
SQ change shape (Small, Medium, or Large humanoid or animal; polymorph), charmed axe

SPECIAL ABILITIES

Charmed Axe (Su)

The greataxe carries changes size with it and counts as a +1 magic weapon. This only functions for the go-zu oni. A go-zu oni can transfer this property to a new greataxe in its possession for 24 hours.

Spit Copper (Su)

The go-zu oni can spew molten copper as a ranged touch attack against a target within 20 feet. The molten copper deals 2d6 points of bludgeoning damage plus 2d6 points of fire damage, and the target succeed on a DC 22 Reflex save or become entangled by the molten copper as it begins to harden. Entangled creatures can attempt to break free with a DC 22 Strength check or Escape Artist check but take 1d6 points of fire damage each round at the beginning of their turn until they escape or until the metal cools 1 minute later. The go-zu oni cannot spit copper again for 1d4 rounds.

ECOLOGY

Environment Any
Organization solitary or pair
Treasure double (chain shirt, greataxe, other treasure)

This hulking brute has hooved feet and a bestial, horned head. Its limbs are thickly corded with muscle and it bears imposing armor and a massive bloody axe.

Go-zu oni are outwardly similar to other oni, with powerfully built humanoid bodies of prodigious size, but with the heads of beasts. A typical go-zu oni is 9 to 10 feet tall and weighs between 500 and 1000 pounds. Their skin is typically orange, gray, purple, or brown, and they favor wearing fine robes and well-crafted armor to mark their perceived station as creatures of power, wisdom, and cleverness.

Most oni on the Material Plane pursue their plans for power in the mortal world, but the go-zu oni retain more of their connection to their ancient progenitors in the Outer Planes.

They are often encountered near planar gateways, whether intentionally created by diabolists and death cults of all kinds or simply naturally occurring thin spaces in the planar fabric.

They travel back and forth between worlds and often consider themselves guardians and guides of the paths of the dead.

They may be the first creatures encountered by planar travelers venturing into the realms beyond, and if not precisely benevolent they can be impartial servants who simply assist with the spiritual journey.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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