Nohell Claws

Nohell Claws CR 8

XP 4,800
CE Medium outsider (chaotic, cold, demon, elemental, evil, water)
Init +2; Senses darkvision 60 ft., detect good; Perception +21
Aura cold (2d6, 10 ft., DC 21)


AC 19, touch 12, flat-footed 17 (+2 Dex, +7 natural)
hp 100 (8d10+56)
Fort +9, Ref +8, Will +10; DR 10/good or cold iron; Immune bleed, cold, critical hits, electricity, flanking, paralysis, poison, precision damage, sleep, stunning; Resist acid 10; SR 18
Weaknesses vulnerability to fire


Speed 30 ft., fly 50 ft. (average); icewalking Melee 2 claws +10 (1d6 + 1 plus 1d6 cold and paralysis)
Special Attacks energy drain (1 level, DC 22), exude ice, ice mastery, icy touch (1d6 cold and paralysis, DC 21), profane gift
Spell-Like Abilities (CL 12th; concentration +20

Constantdetect good, tongues
At willcharm monster (DC 22), detect thoughts (DC 20), ethereal jaunt (self plus 50 lbs. of objects only), greater teleport (self plus 50 lbs. of objects only), suggestion (DC 21), vampiric touch 1/day—dominate person (DC 23), summon (level 3, 1 babau 50%)


Str 13, Dex 15, Con 24, Int 18, Wis 14, Cha 27
Base Atk +8; CMB +10; CMD 21
Feats Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse
Skills Acrobatics +7, Bluff +27, Diplomacy +19, Disguise +19, Escape Artist +10, Fly +13, Intimidate +16, Knowledge (local) +15, Perception +21, Sense Motive +13, Stealth +13; Racial Modifiers +5 Acrobatics, +8 Bluff, +8 Perception
Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic; telepathy 100 ft., tongues
SQ change shape (Small/Medium humanoid; alter self), icy body

Special Abilities

Cold Aura (2d6, 10 ft., DC 21) (Ex)

Those within range take 2d6 cold damage per round.

Exude Ice (At will) (Su)

Exude 20-ft spread of slippery ice as a full-round action.

Ice Mastery (Ex)

Gain +1 morale bonus on attack and damage if foe is touching ice.

Icewalking (Ex)

Climb and move on icy surfaces without penalty & no Acrobatics checks to run or charge on ice.

Icy Body (Ex)

Touching icy creature deals 1d6 cold damage.

Icy Touch (1d6 cold and paralysis, DC 21) (Ex)

Natural attacks and metallic weapons deal 1d6 cold damage and may paralyze foes.

Profane Gift (1/day) (Su)

Full round action to give humanoid +2 to an attribute, telepathic link. Can withdraw for 2d6 Cha drain.

Section 15: Copyright Notice

Orcus on 34th Level © 2020, Frog God Games; Author: Jon Hook; Pathfinder Conversion: Michael “Mars” Russell.

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