Mythic Shinigami

Mythic Shinigami CR 21/MR 8

XP 409,600
LN Large outsider (extraplanar, lawful, mythic)
Init +17/–3M, dual initiative; Senses darkvision 60 ft., detect chaos, detect law, true seeing; Perception +31
Aura fear aura (60 ft., DC 30)

DEFENSE

AC 39, touch 15, flat-footed 33 (+5 Dex, +1 dodge, +24 natural, –1 size)
hp 377 (22d10+256); fast healing 10
Fort +21, Ref +12, Will +19
DR 10/epic and chaotic or silver; Immune ability damage, ability drain, cold, death effects, disease, energy drain, mindaffecting effects, negative energy, poison; Resist acid 10, fire 10; SR 36

OFFENSE

Speed 30 ft., fly 40 ft. (perfect)
Melee +3 axiomatic scythe +31/+26/+21/+16 (2d6+12/x4), 2 wings +22 (1d8+3)
Space 10 ft.; Reach 10 ft.
Special Attacks death everlasting, destroy soul, inevitability, mythic power (8/day, surge +1d10), no escape, scything finish
Spell-Like Abilities (CL 20th; concentration +31)

STATISTICS

Str 23, Dex 20, Con 26, Int 17, Wis 22, Cha 33
Base Atk +22; CMB +29; CMD 45
Feats Cleave, Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Mobility, Power Attack, Spring Attack, Stand Still, Weapon Focus (scythe), Whirlwind Attack
Skills Acrobatics +30, Diplomacy +36, Fly +36, Intimidate +36, Knowledge (planes) +28, Perception +31, Sense Motive +31, Spellcraft +28, Stealth +26
Languages Celestial, Common, Draconic, Infernal; tongues
SQ part the veil, persistent scythe

SPECIAL ABILITIES

Death Everlasting (Su)

A creature killed by a mythic shinigami cannot be returned to life with a non-mythic spell. Even mythic spells require the caster to succeed on a DC 29 caster level check or the spell does not function.

Destroy Soul (Su)

A shinigami possesses six gems in which it encapsulates souls with its soul bind spell-like ability. These gems are only useful to the shinigami that owns them, and if the shinigami dies, the gems are destroyed as well. As a standard action once per day, a shinigami can hold up a gem that currently contains a soul and crush it, permanently destroying the soul within and releasing a 30-foot-radius burst of negative energy that inflicts 1d6 negative levels on all creatures in the area of effect. A successful DC 32 Fortitude save reduces this to 1 negative level. The soul destroyed in the process of using this ability can only be brought back to life by means of a miracle or wish spell. This is a death effect. The save DC is Charisma-based. A mythic shinigami can spend one use of mythic power as a swift action to crush an additional gem.

Inevitability (Su)

A mythic shinigami that attacks a single target gains a cumulative +1 insight bonus at the beginning of its turn to its attack rolls, damage rolls, and saving throws against that target. If the shinigami attacks another creature, it loses this bonus.

As a swift action, a mythic shinigami can expend one use of mythic power to enable it to gain the insight bonus against a second target. It can alternate attacks between the two targets without losing the bonus, but it loses the bonus when it attacks a third creature.

No Escape (Su)

A living creature that leaves a mythic shinigami alive and manages to escape from it must succeed at a DC 32 Will save or suffer from a curse where it incurs a cumulative –1 penalty per day on saves against spells and effects that deal damage. Additionally, all critical threats against the victim are automatically confirmed. The curse can only be lifted by mythic spells or by destroying the mythic shinigami. The save DC is Charisma-based.

Part the Veil (Su)

Death effects and spells with the death descriptor that affect targets within 60 feet of a mythic shinigami automatically bypass spell resistance and add 4 to their save DCs.

Persistent Scythe (Su)

A mythic shinigami cannot be disarmed of its scythe. However, the scythe can be sundered; if it is, the scythe reforms at the end of the shinigami’s next turn.

Scything Finish (Su)

If a mythic shinigami confirms a critical hit with its scythe, the target must succeed at a DC 37 Fortitude save or die. If the target dies, the mythic shinigami can make another attack with its scythe as if it possessed the Cleaving Finish feat. The save DC is Constitution-based and includes the shinigami’s mythic ranks.

ECOLOGY

Environment any
Organization solitary
Treasure double (+3 axiomatic scythe, other treasure)

This emaciated, robed humanoid wields a scythe made of bone to match the skeletal wings that protrude from its shoulders.

Feared as truly impartial and merciless harbingers of death, shinigamis are relentless in their pursuit of dispensing quick and just deaths upon those who would seek to disrupt the delicate balance of life. Unlike other, more sinister bringers of doom, shinigamis do not take pleasure in their work and do not seek to impose suffering—although there are exceptions. Some individuals, aptly described by their kin as “rogue shinigamis,” subscribe to either more merciful or more despicable forms of execution and are either lawful good or lawful evil. Victims who have had their lives spared by kind shinigamis praise the angels of death for their clemency and willingness to listen to the victims’ plight, while other dastardly survivors have successfully cheated or bribed their way out of death by manipulating credulous or less honorable shinigami. A shinigami is 9 feet tall and weighs 130 pounds.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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