Mythic Rakshasa, Raktavarna

Mythic Raktavarna CR 3/MR 1

XP 800
LE Tiny outsider (mythic, native, rakshasa, shapechanger)
Init +3; Senses darkvision 60 ft., detect magic; Perception +9

DEFENSE

AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)
hp 32 (3d10+16)
Fort +3, Ref +6, Will +4
DR 5/good or piercing; SR 18

OFFENSE

Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +8 (1d4+3 plus poison)
Special Attacks detect thoughts (DC 13), mythic power (1/day, surge +1d6), vicious delusion
Spell-Like Abilities (CL 6th; concentration +8)

STATISTICS

Str 7, Dex 16, Con 15, Int 12, Wis 13, Cha 14
Base Atk +3; CMB +4; CMD 12 (can’t be tripped)
Feats Alertness, Weapon FinesseMF
Skills Bluff +12, Climb +9, Disguise +16, Escape Artist +6, Perception +9, Sense Motive +9, Stealth +17, Swim +6; Racial Modifiers +4 Bluff, +8 Disguise
Languages Common, Infernal, Undercommon; comprehend languages
SQ change shape (Tiny living object), master’s eyes

SPECIAL ABILITIES

Change Shape (Su)

As a full-round action, a raktavarna can take the shape of a handheld object, most often an ornamental light, a onehanded weapon, or a piece of treasure. If the rakshasa remains stationary in such a form, it can attempt Stealth checks even while being observed. It can remain motionless in object form indefinitely, but reverts to its true form as soon as it takes any action.

Hidden Aura (Su)

A mythic raktavarna is warded by a constant nondetection spell, and if it wishes it may share this effect with any creature carrying, wearing, or wielding it in object form. The raktavarna may suppress or resume this ability at any time as a free action. In addition, whenever it successfully charms a creature, that creature is also warded with nondetection, and by expending one use of its mythic power the raktavarna can extend the duration of both the charm and nondetection effects to 24 hours.

Master’s Eyes (Su)

A raktavarna can designate a single creature as its master as a standard action. If the raktavarna is a spellcaster’s familiar, its master is automatically that spellcaster, and the raktavarna cannot change this. As a full-round action, a raktavarna’s master can observe the world as if looking through the raktavarna’s eyes. The master must concentrate to maintain this link each round. The master’s visual senses are suppressed for this time, and he uses the raktavarna’s darkvision, detect magic, and regular eyesight to observe the world. This ability has no limit on range, and functions even across planar boundaries. If the raktavarna is slain while its master is using this ability, the master is stunned for 1d4 rounds (no save).

Poison (Su)

Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Wis plus modify memory; cure 1 save. Each time a victim takes Wisdom damage from this poison, a modify memory effect causes the victim to forget the previous minute’s interactions with the raktavarna, as long as the raktavarna is no longer visible or is in object form. The save DC is Constitution-based.

Vicious Delusion (Su)

A mythic raktavarna in item form can expend one use of its mythic power to enchant itself as a +1 vicious weapon for 10 rounds per day; this duration need not be continuous. This effect applies only when the raktavarna is used as a weapon (even an improvised weapon). In addition, it can persuade its wielder that it possesses other magical powers, altering the wearer or wielder’s perceptions so that it believes those powers are real (DC 13 Will negates). A creature that saves is immune to this delusion effect for 24 hours. This functions as a cursed magical item of delusion, and once a creature believes the raktavarna item has powers, he cannot be convinced otherwise without first using remove curse to break the effect.

Any creature trying to dispel or remove the curse takes 2d6 points of damage, while the raktavarna’s wearer or wielder takes 1d6 points of damage; this damage applies whether or not the attempt succeeds.

ECOLOGY

Environment any
Organization solitary, pair, or rack (3-10)
Treasure standard

What at first appears to be a bejeweled blade shimmers and writhes, transforming into a hideous, red-eyed serpent.

Raktavarnas are the least of their kind, born from the souls of rakshasas who failed utterly in their previous incarnation. They are reborn from a serpent’s egg as servants and spies, craving allegiance powerful masters. These terrors drift through society, passing from hand to hand as weapons or strange tokens from foreign lands, curiosities brought home by traders and emissaries (often rakshasas in disguise) and given to leaders as tribute.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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