Mythic Rakshasa Ambari

Mythic Rakshaska Ambari CR 8/MR 3

XP 4,800
CE Huge undead (mythic)
Init +1; Senses darkvision 60 ft.; Perception +0


AC 24, touch 9, flat-footed 23 (+1 Dex, +15 natural, -2 size)
hp 128 (16d8+56)
Fort +5, Ref +6, Will +10
Defensive Abilities spirit howdah, undead traits; DR 10/bludgeoning and epic


Speed 40 ft.
Melee gore +21 (2d8+11), slam +21 (2d6+11)
Space 15 ft.; Reach 10 ft.
Special Attacks mythic power (5/day, surge +1d6), powerful charge (4d8+22), terrifying trumpet trample (2d8+16, DC 29), war stomp


Str 32, Dex 13, Con –, Int –, Wis 10, Cha 10
Base Atk +12; CMB +24; CMD 35
Feats Extra Mythic Power, ToughnessB, MF
SQ undead servitor


Spectral Howdah (Ex)

A mythic rakshaska ambari is surrounded by the ghostly vestiges of longdead warriors that once fought alongside it and mounted upon it.

These misty spirits grant the rakshaska ambari a 20% miss chance against ranged attacks and melee attacks made by creatures not adjacent to it, such as those using reach weapons. If the rakshaska ambari is controlled, these spirits also grant this benefit to creatures that master designates that are riding on the rakshaska ambari.

Terrifying Trumpet (Su)

Once per minute as a swift action, a mythic rakshaska ambari can unleashes deafening trumpeting call that affects all creatures within 30 feet as frightful presence ability (DC 18). In addition, if the mythic rakshaska ambari expends one use of its mythic power, it can affect a 30-foot cone-shaped spread as simultaneous fear and shout spells (DC 18). The save DC is Charisma-based.

Undead Servitor (Su)

Rakshaska ambaris are completely subservient to their creators and any other creature capable of commanding undead. A rakshaska ambari is treated as an undead creature of half its Hit Dice for the purposes of being commanded and when counting the total Hit Dice of undead its master can control. A rakshaska ambari always understands the language of its master and anyone controlling it.

War Stomp (Su)

Rakshaska ambaris are trained to slam their skeletal front feet hard into the earth, creating a small shockwave that can knock nearby opponents prone. Any opponent standing immediately adjacent to a rakshaska ambari when it uses this ability must make a DC 29 Reflex save or be knocked prone. War stomp is a move action, or a swift action during any round in which the mythic rakshaska ambari makes a charge or slam attack. In addition, when any creature damaged by its trample attack must save against its war stomp ability as well. The save DC is Strength-based.


Environment warm forests
Organization any
Treasure standard

Standing motionless, this creature could easily be mistaken for a huge skeletal display of a long-dead war elephant. At further glance, its eyes burn a smoky black and pieces of stench-ridden flesh hang from crusty bones. Rusty barding drapes loosely over its skeletal spine, and ancient, rotten finery hangs over its skull and drapes flaccidly toward the ground.

Horrors born from the depths of endless jungles, the ambari are undead elephants granted terrible powers through necromantic rites of the wicked rakshasa. Massive and terrifying, many of these earth-shaking undead behemoths retain the exotic trappings and elegant finery of the princes who once doted upon them. The glory of such beasts is long forgotten, though, as most serve as unholy slaves and fearless beasts of war for uncaring necromancers who have learned the secrets of their creation or directly under the rod of the immortal rakshasa rajahs.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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