Mythic Oni, Ogre Mage

Mythic Oni (Ogre Mage) CR 10/MR 4

XP 9,600
LE Large outsider (giant, mythic, native, oni, shapechanger)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +13


AC 25, touch 12, flat-footed 22 (+4 armor, +3 Dex, +9 natural, –1 size)
hp 140 (8d10+96); regeneration 5 (fire or acid)
Fort +13, Ref +5, Will +10
DR 5/epic; Immune disease; SR 23


Speed 40 ft., fly 60 ft. (good)
Melee greatsword +15/+10 (3d6+12), bite +10 (1d8+4 plus diseaseMA), gore +10 (1d8+4)
Ranged composite longbow +10 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks mythic power (4/day, surge +1d8), otherworldly abandon, supernatural sorcery
Spell-Like Abilities (CL 9th)


Str 26, Dex 17, Con 25, Int 14, Wis 14, Cha 17
Base Atk +8; CMB +17; CMD 30
Feats Combat Expertise, Combat Reflexes, Improved Initiative, Iron Will
Skills Bluff +14, Disguise +14, Fly +5, Intimidate +14, Knowledge (arcana) +13, Perception +13, Sense Motive +13, Spellcraft +13, Use Magic Device +14
Languages Common, Giant
SQ change shape (Small, Medium, or Large humanoid; alter self or giant form I), flight, man-eating beast


Disease (Ex)

Despite being immune to disease, the mouth of a mythic ogre mage is rife with pestilence and gore.

Oni Filth: Bite—injury; save Fort DC 21; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

Man-eating Beast (Ex)

A mythic ogre mage is even better suited for devouring people. He gains a bite attack with his mouth and a gore attack with his horns.

Otherworldly Abandon (Su)

A mythic ogre mage can expend one use of mythic power to fly into a supernatural rage as a free action. While raging, he gains +4 to Strength and Constitution, but loses his regeneration. This rage lasts as long as the battle or 1 minute, whichever is shorter.

Supernatural Sorcery (Su)

While all ogre magi draw upon otherworldly power to fuel spells, the mythic ogre mage can draw a more direct connection. Three times per day, the mythic ogre mage can expend one use of mythic power to increase the DC of the next spell he casts by 4. A mythic ogre mage can use this ability as a free action.


Environment cold hills
Organization solitary, pair, or patrol (1–2 plus 2–4 ogres)
Treasure double (chain shirt, greatsword, composite longbow [+7 Str] with 20 arrows, other treasure)

Clad in beautiful armor, this exotically garbed giant roars, its tusks glistening and its eyes afire with murderous intent.

The oni magus, like all oni, is descended from evil spirits come to the Material Plane and clad in living flesh. The majority of oni are giants, though less common are goblinoid, kenku, and reptilian oni. Of course, as shapechangers oni magi can alter their appearance to infiltrate other societies and work their way into positions of leadership and influence. They may take command or serve leaders of their less-intelligent giant kin such as ogres, but some prefer to become lone marauders who hold villages hostage, demanding regular tribute in the form of gold, food, or captives, lest they take more than they ask.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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