Mythic Garuda

Mythic Garuda CR 11/ MR 4

XP 12,800
CG Medium outsider (mythic, native)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +20


AC 23, touch 15, flat-footed 18 (+5 Dex, +8 natural)
hp 155 (11d10+95)
Fort +8, Ref +12, Will +9
Defensive Abilities second save; DR 10/evil or magic, and epic; SR 25


Speed 30 ft., fly 80 ft. (good)
Melee bite +16 (1d6+3), 2 claws +16 (1d4+3), 2 talons +16 (1d4+3), 2 wings +11 (1d4+1)
Ranged +1 shock longbow +17/+12/+7 (1d8+7/x3 plus 1d6 electricity)
Special Attacks naga bane, mythic power (4/day, surge +1d8), powerful gale, swooping pounce, talon or wing
Spells Known (CL 7th; concentration +11)


Str 16, Dex 21, Con 20, Int 17, Wis 14, Cha 19
Base Atk +11; CMB +14; CMD 29
Feats Deadly Aim, Manyshot, Point-Blank Shot, Power Attack, Precise Shot, Rapid Shot, Weapon Finesse
Skills Acrobatics +19, Fly +23, Intimidate +22, Perception +20, Sense Motive +20, Spellcraft +14, Stealth +19, Survival +13; Racial Modifiers +4 Intimidate, +4 Perception, +4 Sense Motive
Languages Common, Garuda
SQ primordial form, sacred nectar


Naga Bane (Su)

A mythic garuda receives a +2 racial bonus on attack and damage rolls against nagas and other serpentine monsters of the aberration type. In addition, any weapon wielded by a mythic garuda gains the bane weapon special property against such foes. This ability replaces the hatred ability of a non-mythic garuda.

Primordial Form (Su)

Once per day a mythic garuda can expend two uses of mythic power assume its primordial form for a number of rounds equal to its Hit Dice. While in this form, the mythic garuda increases its size by one step, as enlarge person, and it also gains immunity to fire, vulnerability to cold, and a breath weapon (40-ft. cone, 6d10 fire damage, Reflex DC 20 for half, usable every 1d4 rounds).

Sacred Nectar (Su)

A mythic garuda can expend one use of mythic power to create one ounce of amrita. Drinking the amrita cures 4d8+7 points of damage and neutralizes any poison in the creature drinking it. That amrita lasts 24 hours, after which time it will become only sweet, non-magical nectar.

Powerful Gale (Ex)

A mythic garuda can use its wings to create powerful blasts of wind in a 60-foot cone-shaped burst cone as a standard action. Creatures one size smaller than the mythic garuda must make a DC 18 Strength check or be knocked prone. Creatures two or more sizes smaller than the mythic garuda must make a DC 18 Strength check or be knocked prone and blown 1d4 x 10 feet, taking 1d4 points of nonlethal damage per 10 feet. The Strength check DC is Strength based. This gale persists until the beginning of the garuda’s next turn, and any ranged attack that passes through the area of the gale treats it as a wind wall.


Environment tropical hills and mountains
Organization solitary, pair, or aerie (3-6)
Treasure double (+1 shock composite longbow [+3 Str], other treasure)

This winged creature has clawed hands and bird’s talons. Large, glinting eyes and a serrated beak dominate its avian face.

Garudas are noble, birdlike creatures that inhabit rugged hills.

While they remain detached from humanoid societies, they are impetuous and gallant, often serving as protectors of nearby communities. Most garudas stand around 6 feet tall with a wingspan of 15 feet and weigh approximately 150 pounds.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

scroll to top