Mythic Denizen of Leng

Mythic Denizen of Leng CR 10/MR 4

XP 9,600
CE Medium outsider (chaotic, evil, extraplanar, mythic)
Init +5/-15, dual initiative; Senses darkvision 60 ft.; Perception +16

DEFENSE

AC 27, touch 17, flat-footed 20 (+5 Dex, +2 dodge, +10 natural)
hp 145 (10d10+90); planar fast healing 5
Fort +12, Ref +12, Will +6
Defensive Abilities alien circulation, unusual anatomy; DR 5/epic; Immune poison; Resist cold 30, electricity 30; SR 21

OFFENSE

Speed 40 ft.
Melee bite +15 (1d6+5 plus 1d6 Dexterity drain), 2 claws +15 (1d4+5)
Special Attacks mythic power (4/day, surge +1d8), mythic spell-like abilities, slaver, sneak Attack +5d6
Spell-Like Abilities (CL 10th; concentration +15)

STATISTICS

Str 14, Dex 20, Con 21, Int 18, Wis 17, Cha 21
Base Atk +10; CMB +12; CMD 28
Feats Deceitful, Dodge, Mobility, Persuasive, Weapon Finesse MF
Skills Bluff +22, Diplomacy +7, Disable Device +15, Disguise +12 (+16 when disguised as a Medium humanoid), Intimidate +12, Knowledge (any one) +17, Perception +16, Profession (sailor) +8, Sense Motive +16, Sleight of Hand +18, Spellcraft +12, Stealth +18, Use Magic Device +18; Racial Modifiers +4 Disguise when disguised as a Medium humanoid
Languages Aklo; tongues
SQ discern fate, no breath

SPECIAL ABILITIES

Alien Circulation (Ex)

A mythic denizen of Leng’s bloodstream operates in defiance of conventional physiology and physics.

Whenever it would take bleed damage (whether hit point damage or ability damage or drain), that bleed effect is negated as their blood instead flows through open air back into a different blood vessel elsewhere on the denizen’s body.

However, this bizarre hemolytic diversion sprays adjacent creatures with toxic alien blood until the end of the denizen’s next turn. A similar blood spray occurs when a creature confirms a critical hit with a piercing or slashing weapon against a mythic denizen of Leng in melee; this blood spray occurs even if a confirmed critical hit is negated by the mythic denizen of Leng’s unusual anatomy.

Toxic bloodspray—contact; save Fort DC 20, frequency 1/round for 6 rounds, effect 1d4 Str, cure 2 consecutive saves. The save DC is Constitution-based.

Dexterity Drain (Su)

The otherworldly teeth and tongues of a denizen of Leng deal 1d6 points of Dexterity drain with a bite.

Constructs, elementals, and other creatures that do not possess flesh are immune to this effect. A successful DC 20 Fortitude save reduces the Dexterity drain to 1 point. The save DC is Constitution-based.

Discern Fate (Sp)

Once per week, the denizen may search for a creature that is essential to its future plans, as per discern location cast as a spell-like ability. Once within line of sight of the creature and by expending one use of its mythic power, the denizen can determine what the creature must do (or have done to it) in order to further the denizen’s agenda. The necessary fate or course of action is determined by the G, but if the denizen of Leng interacts with the creature or makes any die roll regarding that creature, it gains the effect of a moment of prescience.

Mythic Spell-Like Abilities (Su)

Three times per day when a mythic denizen of Leng uses a spell-like ability, it can expend one or more uses of its mythic power to duplicate the mythic version of that spell. It treats its mythic rank as its mythic tier for the purpose of augmenting spell-like abilities.

Planar Fast Healing (Su)

A denizen of Leng maintains a connection to Leng at all times, and when away from Leng, it has fast healing 5. It loses this ability on Leng or in areas where planar connections do not function. If killed, a denizen’s body dissolves into nothingness in 1d4 rounds, leaving behind its equipment. A slain denizen reforms in Leng, similar to a slain summoned creature; it can only be permanently killed if its fast healing is negated.

Slaver (Su)

A mythic denizen of Leng gains dominate person as a spell-like ability usable once per day; however, it can use this ability more than once by expending one use of its mythic power for each use after the first. Any creature dominated by a mythic denizen of Leng takes a -4 penalty to saving throws against other mind-affecting effects as long as the dominate lasts. In addition, whenever a denizen of Leng targets itself with its levitate or plane shift spell-like abilities, it can also affect one adjacent dominated creature at the same time, even if the effect normally affects only one creature.

Unusual Anatomy (Ex)

A denizen’s internal anatomy varies from individual to individual and has a 50% chance to treat any critical hit or sneak Attack against it as a normal hit.

These eerie denizens travel the universe from their strange homeland of Leng, walking uncontested only when they disguise themselves as humans by wearing loose-fitting robes and wrappings about the head and face. Under these disguises, they have horned brows, clawed fingers, mouths full of tentacles, and crooked goatish legs with cloven hooves. A denizen of Leng weighs 200 pounds and stands roughly 5-1/2 feet tall.

Many scholars have argued over where the otherworldly realm of Leng lies— some believe it can be found among the Outer Planes, while others are convinced it can only be reached via a dimension of dreams. The denizens of Leng can travel to other planes freely, and often do so in strange, black ships, constantly seeking new breeds of slaves or trading rubies for unusual services or magical treasures.

At other times, their visits are much more violent, focusing on abducting victims for use as slaves or worse. On Leng, these denizens have long fought a war against that realm’s monstrous spiders, a war that sometimes spills over into other worlds.

ABOUT

Environment any land
Organization solitary, overseers (2–4), mess (5–10)
Treasure double (500 to 2,000 gp in rubies, other treasure)

Shrouded in tattered leather robes, this strange humanoid looks more alien and horrific the more one studies its twitching visage.

Known variously as the Nightmare Realm or the Terror Beyond Dreams, the frozen Plateau of Leng looms physically and spiritually above the Dreamlands. Both a part of that dimension and a corruption of it, Leng is a realm inhabited by eldritch horrors and ruled by the horrors’ ancient gods.

Section 15: Copyright Notice

Mythos Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Jim Groves, Jonathan Keith, Tom Phillips, Alistair J. Rigg, and Greg A. Vaughan

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