Mythic Asura, Upasunda

Mythic Upasunda CR 11/ MR 4

XP 12,800
LE Medium outsider (asura, evil, extraplanar, lawful, mythic)
Init +8; Senses all-around vision, darkvision 60 ft.; Perception +23
Aura elusive (50 ft.)


AC 29, touch 22, flat-footed 20 (+8 Dex, +1 dodge, +3 insight, +7 natural)
hp 154 (12d10+88); regeneration 5 (good weapons, good spells)
Fort +12, Ref +12, Will +15
Defensive Abilities exotic counter, improved evasion; DR 10/epic and good; Immune curse effects, disease, flanking, poison; Resist acid 10, electricity 10; SR 24


Speed 50 ft.
Melee +1 ki focus longsword +20/+15/+10 (1d8+8/19-20), +1 ki focus spear +20 (1d8+8/x3), +1 ki focus kukri +20 (1d4+8/18-20) or 6 slams +19 (1d4+7)
Special Attacks adept grappler, infused weapons, meditative master, mythic power (4/day, surge +1d8), multiweapon mastery, Stunning Fist (12/day, DC 25)
Spell-Like Abilities (CL 9th; concentration +13)


Str 24, Dex 26, Con 19, Int 15, Wis 24, Cha 19
Base Atk +12; CMB +19 (+21 grapple); CMD 41 (43 vs. grapple)
Feats Combat Expertise, Combat ReflexesB, Deflect ArrowsB, , Dodge, Greater Disarm, Improved Disarm, Improved GrappleB, Mobility, Power Attack, Stunning FistB
Skills Acrobatics +20 (+28 when jumping), Bluff +16, Diplomacy +13, Escape Artist +26, Intimidate +16, Knowledge (arcana) +8, Knowledge (planes) +14, Perception +23, Perform (dance) +16, Sense Motive +19, Stealth +20; Racial Modifiers +8 Acrobatics when jumping, +6 Escape Artist, +4 Perception
Languages Common, Infernal; telepathy 100 ft.


Adept Grappler (Ex)

A mythic upasunda does not gain the grappled condition when grappling a creature her size or smaller, and can maintain a grapple as a swift action. She must use at two hands to maintain a grapple on a Medium creature and one hand to maintain a grapple on a smaller creature. If she does not have a free hand and wishes to use her Deflect Arrows feat, she can release a grappled creature as a free action in order to use that feat.

Exotic Counter (Ex)

When an enemy attacks a mythic upasunda in melee, she can expend 1 point from her ki pool and expend an attack of opportunity to attempt to parry that attack, making an attack roll opposed by her attacker’s attack roll, with a -2 penalty per size category her opponent is larger than Medium. If her attack roll is higher, the attack automatically misses, and if her attacker is within her reach she can make a melee attack against that creature as an immediate action.

Infused Weapons (Su)

In addition to being evil and lawful, weapons an upasunda wields function as +1 ki focus weapons.

Meditative Master (Su)

A mythic upasunda gains the ki pool and flurry of blows abilities of a 12th-level monk. She can expend 1 point from her pool of 13 ki points to make an additional attack at her highest base attack bonus when making a full attack, to increase her base speed by 20 feet for 1 round, to gain a +20 bonus on Acrobatics checks to jump (treating all jumps as having a running start), or gain a +4 dodge bonus to AC for 1 round. She treats all weapons as monk weapons for the purpose of her flurry of blows, and may use any of them to make her two additional attacks.

Multiweapon Mastery (Ex)

An upasunda takes no penalties when fighting with multiple weapons.

Stunning Fist (Ex)

A mythic upasunda gains the Stunning Fist ability of a 12th-level monk. A target failing its save is either stunned 1 round, fatigued, sickened for 1 minute, or staggered for 1d6+1 rounds, as the upasunda chooses. She can expend one use of mythic power when using Stunning Fist to instead add the result of her surge die to the save DC, double the effect’s duration, or stun the target for 1 round, suffering one of the above conditions thereafter. A non-mythic creature that saves is not stunned but suffers the second effect for 1d4 rounds.


Environment any (Hell)
Organization solitary, pair, or squad (3-6)
Treasure standard (weapons listed above plus other treasure)

This six-armed woman has three fanged faces on her head. She wears colorful robes, and her hands wield several exotic weapons.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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