Mythic Asura, Triparasura

Mythic Tripurasura CR 3/MR 1

XP 800
LE Tiny outsider (asura, evil, extraplanar, lawful, mythic)
Init +2; Senses darkvision 60 ft., detect magic; Perception +10

DEFENSE

AC 17, touch 16, flat-footed 14 (+2 Dex, +1 dodge, +1 insight, +1 natural, +2 size)
hp 29 (3d10+13); fast healing 2
Fort +4, Ref +3, Will +5; +2 vs. enchantments
DR 5/cold iron or good and epic; Immune curse effects, disease, poison; Resist acid 10, electricity 10

OFFENSE

Speed 20 ft.
Melee sting +7 (1d4–1 plus poison)
Special Attacks mythic power (3/day, surge +1d6)
Spell-Like Abilities (CL 6th; concentration +7)

STATISTICS

Str 8, Dex 14, Con 12, Int 13, Wis 15, Cha 13
Base Atk +3; CMB +3; CMD 14
Feats Dodge, Extra Mythic Power, Weapon Finesse
Skills Acrobatics +8 (+4 when jumping), Appraise +4, Bluff +7, Escape Artist +8, Knowledge (arcana) +4, Knowledge (planes) +7, Perception +10; Racial Modifiers +6 Escape Artist, +4 Perception
Languages Common, Infernal
SQ change shape (any Small humanoid; alter self), elusive

SPECIAL ABILITIES

Corruptor (Sp)

When in humanoid form, a mythic tripurasura can use suggestion as a spell-like ability 3 times per day. The tripurasur can only use this ability if the target creature is unaware of its true nature, or if it is the familiar of the target creature. The mythic tripurasura can expend a use of mythic power as an immediate action to impose a –4 penalty on the target’s saving throw against this effect.

Poison (Ex)

Tongue—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d3 Wis damage; cure 1 save.

ECOLOGY

Environment any (Hell)
Organization solitary, pair, or gang (3–10)
Treasure standard

This tiny monstrosity has the body of a well-muscled man, a crown of frilled horns, and eyes that glow like rubies.

Tripurasuras, or sly ones, are among the weakest asuras, manifestations not of divine mistakes but instead creations of the most powerful of asuras exhibiting their loathing of the gods by creating blasphemous mockeries of their creations.

A newly created tripurasura most commonly exists for one of two reasons: to give an asurendra sage the raw materials it needs to create more powerful asuras, or to seek out mortals— especially mortal spellcasters—to recruit into the asura cause.

Using its power to assume a pleasing or innocuous form, a tripurasura wanders the world, seeking pious mortals to corrupt. When it encounters a promising spellcaster (typically one who has some sort of link to a church or religion, but not necessarily a divine spellcaster), the tripurasura presents itself as an apprentice, pilgrim, or other type of curious student eager to learn from the spellcaster. The tripurasura keeps its true nature and its powers hidden and seeks opportunities to steer its “master” away from decisions it might have made in good conscience to acts that promote the collapse of religious belief, faith, and society.

When, as it inevitably does, the wayward spellcaster runs afoul of justice or is confronted by those seeking revenge, the tripurasura fades away to watch the final stage of the spellcaster’s fall from grace, then seeks a new victim in another city or region.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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