Eldritch Steam Mephit CR 4
This small humanoid creature flits through the air on thin, leathery wings. A patch of horns adorns its skull and in its eyes you can see madness itself.
AC 17, touch 14, flat-footed 14 (+2 Dex, +1 dodge, +3 natural, +1 size)
hp 19 (3d10+3); fast healing 2 (only in boiling water or steam)
Fort +2, Ref +5, Will +3
Defensive Abilities ferocity; DR 5/magic; Immune fire; Resist acid 5, cold 5; SR 9
Weaknesses vulnerability to cold
Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +5 (1d3+1)
Special Attacks boiling rain 1/day (20-ft.- square, 2d6 fire, Fort DC 14 for half), breath weapon once/4 rounds (15-foot cone, 1d4 fire, sickened 3 rounds, Reflex DC 13 for half and negate sickened), horrific death +2/+3 (5-ft.- radius, 1d6+3 acid damage)
Spell-Like Abilities (CL 6th)
Morale Eldritch steam mephits seem reckless near the end of a battle, moving into vulnerable positions to capitalize on their horrific deaths to fell opponents when the creature seems at its weakest.
Horrific Death (Ex)
When an eldritch steam mephit is first reduced to negative hit points, creatures within its reach take 1d6+3 acid damage (no save). While at negative hit points, the creature gains a +2 insight bonus on attack rolls and adds an insight bonus to all damage equal to its hit dice.
When it finally dies, an eldritch steam mephit dissolves into a pool of unidentifiable goo.
Environment any (Elemental Planes of Fire)
Organization solitary, pair, gang (3–6), mob (7–12)
Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson