Mephit, Fire

This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile.

Fire Mephit CR 3

XP 800
N Small outsider (fire)
Init +6; Senses darkvision 60 ft.; Perception +6


AC 17, touch 14, flat-footed 14 (+2 Dex, +1 dodge, +3 natural, +1 size)
hp 19 (3d10+3); fast healing 2 (while touching fire)
Fort +2, Ref +5, Will +3
DR 5/magic; Immune fire
Weaknesses vulnerability to cold


Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +5 (1d3+1)
Special Attacks breath weapon (15-foot cone, 1d8 fire, DC 13 half, every 4 rounds)
Spell-Like Abilities (CL 6th; concentration +8)

1/hourscorching ray
1/dayheat metal (DC 14), summon (level 2, 1 fire mephit 25%)


Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14
Base Atk +3; CMB +3; CMD 15
Feats Dodge, Improved Initiative
Skills Bluff +8, Fly +10, Perception +6, Stealth +12
Languages Common, Ignan


Breath Weapon (Su)

Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus.

The breath weapon of a fire mephit is a cone of flames that deals 1d8 fire damage.


Environment any (elemental planes)
Organization solitary, pair, gang (3–6), mob (7–12)
Treasure standard

Fire mephits are commonly found on the Plane of Fire. Fire mephits are vengeful and quick to anger.

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