Fire Mephit CR 3
XP 800
N Small outsider (fire)
Init +6; Senses darkvision 60 ft.; Perception +6
DEFENSE
AC 17, touch 14, flat-footed 14 (+2 Dex, +1 dodge, +3 natural, +1 size)
hp 19 (3d10+3); fast healing 2 (while touching fire)
Fort +2, Ref +5, Will +3
DR 5/magic; Immune fire
Weaknesses vulnerability to cold
OFFENSE
Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +5 (1d3+1)
Special Attacks breath weapon (15-foot cone, 1d8 fire, DC 13 half, every 4 rounds)
Spell-Like Abilities (CL 6th; concentration +8)
1/hour—scorching ray
1/day—heat metal (DC 14), summon (level 2, 1 fire mephit 25%)
STATISTICS
Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14
Base Atk +3; CMB +3; CMD 15
Feats Dodge, Improved Initiative
Skills Bluff +8, Fly +10, Perception +6, Stealth +12
Languages Common, Ignan
SPECIAL ABILITIES
Breath Weapon (Su)
Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus.
The breath weapon of a fire mephit is a cone of flames that deals 1d8 fire damage.
Environment any (elemental planes)
Organization solitary, pair, gang (3–6), mob (7–12)
Treasure standard
Fire mephits are commonly found on the Plane of Fire. Fire mephits are vengeful and quick to anger.