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Ice Mephit Familiar

Ice Mephit Familiar CR —

XP —
N Small outsider (cold)
Init +6; Senses darkvision 60 ft.; Perception +6

DEFENSE

AC 21, touch 14, flat-footed 18 (+2 Dex, +1 dodge, +7 natural, +1 size)
hp 20 (7 HD); fast healing 2 (when below freezing)
Fort +3; Ref +5; Will +5
Defensive Abilities improved evasion; DR 5/magic; Immune cold
Weaknesses vulnerability to fire

OFFENSE

Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +5 (1d3+1)
Special Attacks breath weapon (15–foot cone every 4 rounds, 1d4 cold pus sickened 3 rounds, Reflex DC 13 for half and negates), deliver touch spells
Spell-like Abilities (CL 6th)

1/hourmagic missile
1/daychill metal (DC 14), summon (level 2, 1 ice mephit 25%)

STATISTICS

Str 13, Dex 15, Con 12, Int 9, Wis 11, Cha 14
Base Atk +3; CMB +3; CMD 16
Feats Dodge, Improved Initiative
Skills Bluff +9, Fly +10, Perception +6, Stealth +13
Languages Auran, Ulnat; empathic link with master, speak with master
SQ share spells

Section 15: Copyright Notice

Icebound Copyright 2021, Michael Mars; Author: Tom Knauss