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Manasaputra, Manu

A toned, regal human radiates a shifting aura of many colors and murmuring voices that seem strangely familiar.

Manu CR 12

XP 19,200
LG Medium outsider (extraplanar, good, lawful, manasaputra)
Init +8; Senses darkvision 60 ft.; Perception +25; Aura unity (30 ft.)

DEFENSE

AC 27, touch 27, flat-footed 22 (+3 deflection, +4 Dex, +1 dodge, +9 soul armor)
hp 161 (17d10+68)
Fort +9, Ref +14, Will +15; +2 vs. enchantment
Immune calling, disease, poison; Resist adaptive 10; SR 23

OFFENSE

Speed 30 ft., fly 60 ft. (perfect)
Melee 4 slams +18 (1d10+1)
Psychic Magic (CL 12th; concentration +17; Wis-based)

25 PEanalyze aura (3 PE), aversion (2 PE, DC 17), enshroud thoughts (2 PE), mind thrust VI (6 PE, DC 21), psychic asylum (5 PE), psychic crush I (5 PE, DC 20), quintessence (1 PE)

Spell-Like Abilities (CL 12th; concentration +17; Wis-based)

At willgreater teleport (self only), plane shift (self only)

STATISTICS

Str 13, Dex 19, Con 18, Int 14, Wis 20, Cha 17
Base Atk +17; CMB +18; CMD 45
Feats Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Mobility, Power Attack, Spring Attack, Whirlwind Attack, Wind Stance
Skills Acrobatics +18, Diplomacy +23, Fly +12, Intimidate +17, Knowledge (any one) +20, Knowledge (history, local, planes) +20, Perception +25, Sense Motive +22
Languages Celestial, Common; telepathy 100 ft.
SQ aura of unity, creature bond, formless, no breath, positive energy affinity, subjective appearance

SPECIAL ABILITIES

Aura of Unity (Su)

All allies that belong to the manu’s creature bond work toward a unified goal while within 30 feet of the manu. As an immediate action, the manu can attempt an attack roll, saving throw, or skill check to replace the roll just made by an ally benefitting from the manu’s aura of unity.

Creature Bond (Ex)

Each manu is associated with a single race or kind of creature, such as humans or basilisks (not humanoids or magical beasts); this bond never changes. The manu is treated as both a manasaputra and as the race, creature type, and subtypes of its bonded creature for the purposes of effects that target a specific race or kind of creature.

ECOLOGY

Environment any (Material Plane or Positive Energy Plane)
Organization solitary or round (2–8)
Treasure standard

Manus aspire to elevate members of a specific race or type of creature to enlightenment, adopting them collectively as special charges. Typically, this race or type of creature is chosen from those to whom the manu belonged during its most meaningful mortal incarnation, but this is not always the case.

While most manus focus on a people’s enlightenment across a single Material Plane world, some ambitious manus follow their charges from world to world, continuing to elevate and guide them as they propagate among the stars. Manus are largely solitary, though they sometimes gather into tight-knit groups called rounds that coordinate efforts to guide their chosen peoples.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.