Lejnth (3pp)

The woman’s armor precisely follows the curves of her voluptuous body. Only the arms, ending in three-foot long razor blades, mar her otherworldly beauty.

Lejnth CR 9

XP 6,400
LE Medium outsider (evil, extraplanar, lawful)
Init +9; Senses darkvision 60 ft.; Perception +17; Aura aura of carnage (30 ft.)


AC 26, touch 18, flat-footed 18 (+5 Dex, +2 dodge, +8 natural)
hp 114 (12d10+48)
Fort +8, Ref +13, Will +10; +4 in combat
Defensive Abilities battle concentration, razor armor
Weaknesses vulnerability to acid


Speed 70 ft.
Melee 2 sword arms +19 (1d10+6/18-20), 1 hasted sword arm +19 (1d10+6/18-20)
Special Attacks blade shower
Spell-Like Abilities (CL 12th)

At Willgreater teleport (self plus 50 lbs. of objects only)
1/daydeeper darkness


Str 22, Dex 20, Con 18, Int 12, Wis 14, Cha 19
Base Atk +12; CMB +18; CMD 35 (can’t be disarmed)
Feats Bleeding Critical, Critical Focus, Dodge, Mobility, Improved Initiative, Spring Attack, Weapon Focus (sword arm)
Skills Acrobatics +20, Bluff +19, Escape Artist +20, Intimidate +19, Knowledge (planes) +16, Perception +17, Sense Motive +17
Languages Celestial, Draconic, Infernal


Aura of Carnage (Su)

All critical threats within 30 feet of a lejnth gain a +4 bonus to the confirmation roll. A successful critical hit within this aura inflicts maximum damage. This ability grants the lejnth Critical Focus as a bonus feat but does not affect attacks made against lejnth.

Battle Concentration (Ex)

The mind of the lejnth is extremely focused. Whenever a lejnth is aware of an opponent, it receives a +4 racial bonus to Will saves against mind-affecting effects.

Blade Shower (Sp)

Three times per day, a lejnth can blast pieces of its armor at foes in a rain of razor-sharp steel. The blade shower strikes all creatures in a 30-foot cone and deals 6d6 points of piercing and slashing damage. A DC 20 Reflex save halves the damage. Any armor lost in the shower regrows instantly. The save DC is Constitution based.

Razor Armor (Ex)

A lejnth’s steel armor sports razor-sharp edges and spikes. Any creature touching a lejnth takes 1d6 slashing damage. This includes attacks with natural weapons and grapple attempts.


Environment any (evil-aligned planes)
Organization solitary, pair, or platoon (4-8)
Treasure none

Often presumed to rank among Hell’s legions, and hence also known as “war devils,” lejnth are not natives of the Infernal realm. The lejnth association with war and battle, and a bloodlust that possesses almost no bounds, has garnered them a reputation as devils. However, lejnth are independent actors, unconcerned with the contests between the celestial and hellish realms. (However, their devilish traits suggest they might trace their ancestry back to creatures originally spawned in hell.) They appear at the side of gods of war as often as they serve some hellish lord bent on conquest. Even good-aligned deities, in their darker aspects of the battlefield, employ the lejnth as executors of their divine will.

All lejnth appear as females covered in steel armor and wielding dual swords. Closer inspection reveals both armor and swords are part of the lejnth’s body. Preternaturally sharp swords form the lower half of each arm. Their armor bristles with razor edges and spikes.

Lejnth stand a little under 6 feet tall and weigh about 500 pounds.

Section 15: Copyright Notice

Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.

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