This small, three-eyed creature has ragged, red-streaked wings and a menacingly barbed tail.
Lamhigyn CR 3
Str 18, Dex 15, Con 13, Int 5, Wis 12, Cha 8
Base Atk +5; CMB +8 (+12 grapple); CMD 20 (24 vs. trip)
Feats Flyby Attack, Hover, Improved Initiative
Skills Fly +16, Perception +9, Stealth +14
When a lamhigyn uses its wing attacks to grab an opponent, it wraps its wings around its target’s head, causing the victim to gain the blinded condition for as long as the lamhigyn grapples that creature. This ability has no effect on creatures that do not have sensory organs in their heads.
Environment any (Abyss)
Organization solitary, pair, clutch (3–9), or hive (10–30)
Lamhigyns are simple pests that emerged from the chaotic fabric of the Abyss. They poison their prey until it falls into a coma, and then they slowly tear it apart, piece by piece, with their rasping mouths. Lamhigyns view intruders on their territory with disdain, and their stings have left many adventurers insane and debilitated, opportune victims for the Abyss’s insatiable predators.
Though lamhigyns might not appear frightening on their own, greater terrors sometimes follow in their wakes, hoping for easy meals.
Lamhigyns are strange-looking creatures often characterized by mortals visiting the Abyss as overgrown, flying tadpoles with bat wings and stinger-tipped tails. They lurk within dark places in the Abyss and in similarly lightless places on the Material Plane near rifts to their home plane. Their bulbous, unblinking eyes are vaguely froglike, and are often the last things unprepared adventurers see, as the pesky creatures are fond of wrapping their wings around their victims’ heads to blind their prey. Their tiny mouths house thick tongues that flick about in the presence of prey.
Lamhigyns have thick, scaly skin ranging in color from red to green. Though lamhigyns are typically encountered flying, on the ground they stand on four insectile legs that they keep tucked beneath them while nesting. Although they are small, their 2-foot-high, 8-pound bodies are impressive sights when hurtling through the air at their victims.
When it comes to their own kind, lamhigyns can be quite volatile. In general, they tend to get along with other lamhigyns, though almost anything can set them off.
When this happens, lamhigyns unleash the full force of their chaotic fury on each other, stinging and grappling until only one—or sometimes none—of the bizarre creatures remain.
When they’re not fighting among themselves, lamhigyns live together in noisy, flapping hives, waiting for hapless creatures to stumble into their dens. When it comes to victims, lamhigyns prefer those that can think and walk, for they provide the most deliciously terrif ied reactions. There is nothing lamhigyns love more than injecting their mind-numbing toxin into terrif ied victims while they ineffectually scream and flail. Lamhigyns ignore most normal animals unless they have waited too long for fresh prey and have grown bored. Sometimes, however, a particularly large hive of lamhigyns will attempt to bring down large, imposing creatures simply for the challenge of it.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.