Kyton, Interlocutor

At the core of this multi-limbed monstrosity of claws and blades struggles a glistening mass of veins, organs, and twisted flesh.

Interlocutor Kyton CR 12

XP 19,200
LE Large outsider (evil, extraplanar, kyton, lawful)
Init +7; Senses darkvision 60 ft.; Perception +23

DEFENSE

AC 26, touch 13, flat-footed 22 (+3 Dex, +1 dodge, +13 natural, -1 size)
hp 147 (14d10+70); regeneration 5 (good weapons and spells, silver weapons)
Fort +14, Ref +9, Will +17
DR 10/silver or good; Immune cold; SR 23

OFFENSE

Speed 40 ft.
Melee 4 claws +20 (1d8+7/19-20 plus bleed)
Space 10 ft.; Reach 10 ft.
Special Attacks bleed (1d6), poison*, rend (2 claws, 1d8+7), surgical strikes, unnerving gaze (30 ft.; DC 22)
Spell-Like Abilities (CL 14th; concentration +19)

At willbleed (DC 15), plane shift (from the Material Plane to the Plane of Shadow Plane, self only), stabilize
3/daycure serious wounds, restoration
1/daybreath of life

STATISTICS

Str 24, Dex 17, Con 21, Int 15, Wis 22, Cha 20
Base Atk +14; CMB +22; CMD 36 (38 vs. trip)
Feats Cleave, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Skills Heal +23, Intimidate +22, Knowledge (arcana, local, religion) +9, Knowledge (dungeoneering, nature, planes) +12, Perception +23, Sense Motive +23, Stealth +16
Languages Common, Infernal

SPECIAL ABILITIES

Surgical Strikes (Ex)

An interlocutor’s claws threaten a critical hit on a roll of 19-20. On a successful critical hit, that claw deals 2d6 bleed damage rather than 1d6.

Unnerving Gaze (Ex)

A creature that succumbs to an eremite’s unnerving gaze becomes staggered for 1 round as it becomes convinced that it recognizes some of its own body parts entangled in the interlocutor’s body.

ECOLOGY

Environment any (Plane of Shadow)
Organization solitary, pair, or gang (3-5)
Treasure standard

Interlocutors are the self-proclaimed surgeon-sculptors among kytons, viewing their practice as more art than medical process. Each victim is a new chance to study the art of pain and sensation through horror-stricken eyes. Their ability to heal the damage they inflict, even to the extent of restoring life to a subject that has only just expired, is perhaps more feared than their eagerness to cut flesh. To an interlocutor’s victim, death is a mercy that is rarely offered.

Nowhere is the interlocutor’s mastery of flesh more apparent than in their bodies, for their apotheosis from mortal into kyton involves the shedding of useless parts down to a tangle of nerves, veins, and various organs. These are then incorporated into bodies made of semi-living metal fashioned from raw shadowstuff harvested in strange reaches of the Plane of Shadow, giving the kyton a terrifying body. Periodically, an arm or other “leftover” limb is retained by the kyton, but only in the same way someone might retain ownership of a treasured piece of jewelry as a keepsake or memento. Some interlocutors retain nothing of their old bodies of flesh save the brain, nerves, and portions of their circulatory system.

Interlocutors are 9 feet tall and weigh 800 pounds.

FAQ

In the interlocutor stat block, in the Special Attacks entry, it mentions poison but there are no stats for any poison this creature uses.

The d20pfsrd.com Editors feel it likely is a typo and should therefore be ignored but until official errata is released for this issue it is the GM’s discretion how to handle this.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

scroll to top