Kyton, Feral

Although humanoid there is something animalistic and insectoid about this distended and misshapen thing, with too many arms of various sizes and twisted, deformed legs that seem somehow to have been lashed or wired into its demented body. The creature’s face has been stretched, the remnants of cruel bands forcing the things mouth forward, crooked sharp teeth grinning.

Feral Kyton CR 9

XP 6,400
LE Medium outsider (evil, extraplanar, kyton, lawful)
Init +9; Senses darkvision 60 ft.; Perception +18


AC 26, touch 15, flat-footed 21 (+5 Dex, +11 natural)
hp 102 (12d10+24+12); regeneration 4 (good spells and good or silver weapons)
Fort +8; Ref +13; Will +9
DR 10/silver and good; Immune cold


Speed 50 ft., climb 50 ft.
Melee bite +16 (1d8+7/19-20), tail +17 (1d6+7)
Special Attacks distended bite, swarm gaze, swarming


Str 24, Dex 21, Con 15, Int 10, Wis 12, Cha 13
Base Atk +12; CMB +19; CMD 29
Feats Great Fortitude, Improved Critical (bite), Improved Initiative, Improved Natural Attack (bite), Power Attack, Toughness
Skills Climb +25, Intimidate +13, Knowledge (planes) +15, Perception +18, Stealth +20, Survival +13; Racial Modifiers +8 Climb
Languages Common, Infernal


Distended Bite (Sp)

The mouth of the feral kyton contains a second spiked maw that is able to erupt from its mouth extending the kyton’s reach to 10 ft. without provoking an attack of opportunity.

Swarm Gaze (Su)

When 3 or more feral kytons are within 10 feet of each other, each kyton can spend a swift action to unnerve a single target within 30 feet, causing it to become frightened for 1d3 rounds (DC 17 Will negates). All three kytons and their intended target must have line of sight to each other. If all three kytons spend a full-round action, this swarming gaze instead functions as a gaze attack until the beginning of the kytons’ next turn; this gaze affects all non-kytons within 30 feet of any of the feral kytons using this ability. The save DC is Charisma-based.

Swarming (Ex)

Feral kytons are quite adept at swarming their foes in close quarters. Up to two feral kytons can share the same square at the same time. If two feral kytons in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.


Environment any
Organization Swarm (6 or more)
Treasure standard

When a termagant kyton dwells in a place of relative safety, the creatures bred by her are often predominantly feral kytons. The feral kyton is in many ways a lesser being even to weaker kin; they are almost always found in hives where the number of kyton is vast, the profligate manner of their birth often makes weaker or inferior kyton that some say are deliberately created to allow cruelty to thrive. Feral kytons are more brutish and sadistically violent than their more subtle and cruel kin-the huge numbers they are found in does not enable many to rise above the foul rank and file of their birth. They are cruel-like all their kin- but this cruelty is more sadistic bullying and group torment than refined suffering. They are creatures of the pack.

Kyton ferals are grotesque and animalistic creatures. Though roughly humanoid in shape, they have longer, more savage features, including prehensile tails that are often more dexterous than their gnarled and gangly limbs. Their mouths-used to biting in huge packs-have mouths able to extend outwards; their jaws tearing and rending, not for food, but for pleasure.

The feral kyton exists within the pack, but also hates it-it despises its need to have others of its kind nearby to use its gaze attack. It also hates those above it; fears and loathes their power and that of the mother that bred it; a figure it regards as divine yet hates and envies. The feral kyton has one big advantage, however, over its less common kin; if it is able to rise through the festering sweating mass of its brood, it is truly a figure of power. A microscopic number of feral kytons rise to become more powerful kytons-revoltingly animalistic versions of interlocutor, ostiarius, and sacristan. Some ferals rise to form particular new types of kyton that can come only from feral heritage, with the dreaded festius, ovvaria and pak being the three most commonly encountered. These feral kytons have horrific powers to call and command other kytons, able to bend them to their own will or take away their will to the point of self-destruction.

Section 15: Copyright Notice

Legendary Planet Adventure Path © 2019, Legendary Games; Authors: Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham.

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