Kami, Zuishin

Zuishin CR 10

XP 9,600
LG Medium outsider (kami, native)
Init +9; Senses darkvision 60 ft., detect evil, see invisibility; Perception +20


AC 23, touch 13, flat-footed 20 (+6 armor, +3 Dex, +4 natural)
hp 123 (13d10+52); fast healing 5
Fort +8, Ref +13, Will +14
DR 10/cold iron; Immune bleed, mind-affecting effects, petrification, polymorph; Resist acid 10, electricity 10, fire 10; SR 21


Speed fly 30 ft. (perfect, 40 ft. without armor)
Melee +1 holy katana +18/+13/+8 (1d10+7/19-20)
Ranged +1 holy composite longbow +20/+15/+10 (1d8+5/x3)
Special Attacks healing arrow, holy weapons
Spell-Like Abilities (CL 13th; concentration +18)


Str 18, Dex 21, Con 18, Int 11, Wis 18, Cha 21
Base Atk +13; CMB +17; CMD 34 (can’t be tripped)
Feats Improved Initiative, Improved Precise Shot, Iron Will, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Skills Fly +10, Heal +20, Intimidate +18, Knowledge (nature) +16, Perception +20, Sense Motive +20, Stealth +18
Languages Common; telepathy 100 ft.
SQ merge with ward, ward (gate, doorway, or shrine)


Healing Arrow (Su)

As a swift action, a zuishin can infuse an arrow it fires to carry any of the following effects: breath of life, cure light wounds, heal, neutralize poison, remove curse, remove disease, or restoration. Using one of these effects consumes a use of the same spell-like ability. The zuishin must make a touch attack to deliver the effect to the target—the target takes no damage from the arrow.

Holy Weapons (Su)

Any weapon wielded by a zuishin is treated as if it had the holy special ability. A zuishin creates arrows out of nothing as part of its attacks with any bow it wields.


Environment any
Organization solitary, pair, or warband (3-8)
Treasure double (+1 composite longbow [+4 Str], +1 katana, masterwork breastplate, other treasure)

Within this elaborate suit of armor can be seen the partial form of a determined warrior.

While all kami are enemies of oni, none are so fervent as the zuishin. Known also as shrine kami, zuishin take as their wards gates, doorways, religious places, and the spiritual archways known as torii, ensuring that the gates are respected. Zuishin can use many weapons but tend to favor the bow. A zuishin treats its equipment with utmost care, viewing weapons as extensions of itself. It never discards its bow voluntarily; if the weapon is ever lost or destroyed, a zuishin can craft a new one in a month.

Zuishin treat other kami with respect and are always willing to lend a helping hand.

Creatures other than kami must earn a zuishin’s trust before receiving its aid and do so by honoring the gate it guards or providing an offering to the kami, such as a tree branch or other small piece of nature. Zuishin manifest as suits of armor with a partly manifest warrior within and wield glowing weapons.

They appear translucent and almost ghostly but have semi-solid physical bodies that levitate off the ground, as though they stood about 5 feet tall.

Section 15: Copyright Notice

Asian Monsters (PF1) © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Andrew Ha, Gord Henderson, Thurston Hillman, Aurélien Lainé, Jeff Lee, Alex Riggs, Loren Sieg, Mike Welham.

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